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Complete College Catalog 2011-2012 - Rio Hondo College

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Web Design, Game Design and Film<br />

Production) and Industrial Design<br />

(Architectural, Automotive, Furniture,<br />

Clothing and Product Design).<br />

Students will be introduced to the<br />

concepts of isometric design drawing,<br />

working in virtual space, building and<br />

manipulating curves and surfaces,<br />

modeling 3-D objects, texturing<br />

surfaces, and managing data files.<br />

4 Units<br />

54 Lecture hours<br />

54 Lab hours<br />

ANIM 105<br />

Principles of Animation<br />

Advisory: ENGL 035 or ESL 198 or<br />

appropriate assessment; ART 130;<br />

ART 230<br />

Transfers to: CSU<br />

This course introduces students<br />

to the basic principles that are<br />

the foundation for the art form of<br />

animation. The topics covered in<br />

this course are the starting point for<br />

any student interested in becoming<br />

a digital animator. Through the use<br />

of a computer, solid drawing and<br />

3D software such as Maya, students<br />

will learn to master fundamentals<br />

like squash and stretch, timing,<br />

weight, drag and follow through. This<br />

course provides students with the<br />

opportunity to build and refine the<br />

basic skill set necessary to be a digital<br />

animator.<br />

3 Units<br />

36 Lecture hours<br />

72 Lab hours<br />

ANIM 110<br />

Virtual Media: 3D Animation &<br />

Simulation<br />

Advisory: ENGL 035 or ESL 198 or<br />

appropriate assessment; READ 023<br />

or appropriate assessment; DRAF 201<br />

or experience with 3D solid or surface<br />

modeling software applications<br />

Transfers to: CSU<br />

This course develops students<br />

understanding of animated 3D<br />

computer graphics creation. Students<br />

will learn how to create short<br />

animations by transforming virtual<br />

models and cameras, using interactive<br />

manipulation (animation) as well as<br />

through algorithms (simulation). This<br />

course is appropriate and beneficial<br />

for all students in courses related to<br />

Graphic Arts (Multimedia, Illustration,<br />

Internet Web Design, Game Design<br />

and Broadcast Media Production)<br />

and Industrial Design (Architectural,<br />

Automotive, Furniture, Clothing<br />

and Product Design). Students will<br />

be introduced to the concepts of<br />

key frames, path animation, control<br />

rigging, animating anatomical or<br />

mechanical subject matter, nonlinear<br />

animation mixing, simulated forces,<br />

collisions and particle effects.<br />

4 Units<br />

54 Lecture hours<br />

54 Lab hours<br />

ANIM 120<br />

3D Materials, Lighting and Rendering<br />

Advisory: ENGL 035 or ESL 198 or<br />

appropriate assessment; READ 023 or<br />

appropriate assessment; ANIM 101<br />

Transfers to: CSU<br />

This is an introductory course for<br />

all students interested in learning<br />

about texture mapping, lighting and<br />

rendering for computer animation.<br />

The focus of the course is on creating<br />

procedural and image based textures,<br />

generating lighting scenarios for<br />

human and manmade objects and<br />

rendering methods. Students will learn<br />

techniques used in the production<br />

of surfaces for models of people,<br />

animals and scenes as used for games,<br />

animation and design visualization.<br />

This course is beneficial for all<br />

students in courses related to Graphic<br />

Arts (Multimedia, Illustration, Internet<br />

Web Design, Game Design and Film<br />

Production) and Industrial Design<br />

(Architectural, Automotive, Furniture,<br />

Clothing and Product Design).<br />

4 Units<br />

54 Lecture hours<br />

54 Lab hours<br />

ANIM 130<br />

World Building for Game<br />

Development<br />

Advisory: ENGL 035 or ESL 198 or<br />

appropriate assessment; READ 023 or<br />

appropriate assessment; ANIM 101<br />

Transfers to: CSU<br />

This is an introductory course in the<br />

techniques used in building worlds<br />

for game development. There will be<br />

an emphasis placed on the essentials<br />

of traditional background layout, such<br />

as thumbnail sketching, perspective,<br />

basic design and mood. Students will<br />

have the opportunity to study in depth<br />

the procedures used in lighting and<br />

texturing game environments. Topics<br />

will include the use of color, lighting,<br />

and the design of environmental<br />

elements used to enhance basic game<br />

play and level design. This course is<br />

beneficial for all students in courses<br />

related to Graphic Arts (Multimedia,<br />

Illustration, Internet Web Design,<br />

Game Design and Film Production)<br />

and Industrial Design (Architectural,<br />

Automotive, Furniture, Clothing and<br />

Product Design). The course may be<br />

taken once for credit and repeated 3<br />

times to enhance student skills and<br />

proficiency levels.<br />

4 Units<br />

54 Lecture hours<br />

54 Lab hours<br />

ANIM 140<br />

Animation Portfolio<br />

Prerequisite: ANIM 101;<br />

ANIM 110;ANIM 120<br />

Advisory: ENGL 035 or ESL 198 or<br />

appropriate assessment<br />

Transfers to: CSU<br />

Students will select a specific area<br />

of design that they research and<br />

center a portfolio project around.<br />

The emphasis in this class is placed<br />

on helping the student improve the<br />

artistic merit of their work. The topics<br />

covered will help prepare digital<br />

artists to talk about and present their<br />

artwork in a professional manner.<br />

Students will create a digital portfolio<br />

for the web and print using programs<br />

such as Adobe Photoshop, Premiere,<br />

ZBrush, Autodesk Maya and the<br />

Unity game engine. This course is an<br />

excellent opportunity for students<br />

who are interested in developing and<br />

presenting a collection of work that<br />

will help them take the next step in<br />

their professional or academic career<br />

as a traditional/digital artist.<br />

3 Units<br />

36 Lecture hours<br />

72 Lab hours<br />

____________________<br />

ANTHROPOLOGY<br />

Division of Behavioral & Social<br />

Sciences<br />

ANTH 101<br />

Introduction to Physical<br />

Anthropology<br />

Advisory: ENGL 035 or ESL 198 or<br />

appropriate assessment; READ 023 or<br />

appropriate assessment<br />

Transfers to: UC (credit limit*), CSU<br />

(*Students will receive credit from UC for<br />

only one of the following courses: ANTH<br />

101 or ANTH 101H)<br />

In this course, people are investigated<br />

from the perspective of evolutionary<br />

theory. Students will learn about<br />

the process of natural selection and<br />

related issues including patterns of<br />

inheritance. Also included will be<br />

an examination of the closest living<br />

relatives to humans, primates, with<br />

an emphasis on behavior and ape<br />

societies. An extensive survey of<br />

human ancestors will trace the origins<br />

of various life forms and recount<br />

how ape–like creatures evolved into<br />

modern humans. Students will also<br />

discover how natural selection can be<br />

used as a tool to understand patterns<br />

of human variation. This course is<br />

designed for anthropology majors,<br />

those with an interest in anthropology,<br />

or anyone with a desire to further their<br />

understanding of humans from an<br />

evolutionary perspective.<br />

3 Units<br />

54 Lecture hours<br />

ANTH 101H<br />

Introduction to Physical Anthropology<br />

Prerequisite: ENGL 101 with a grade of<br />

“C” or better<br />

Advisory: READ 023 or appropriate<br />

assessment<br />

Transfers to: UC (credit limit*), CSU<br />

(*Students will receive credit from UC for<br />

only one of the following courses: ANTH<br />

101 or ANTH 101H)<br />

In this course, people are investigated<br />

from the perspective of evolutionary<br />

theory. Students will learn about<br />

the process of natural selection and<br />

related issues including patterns of<br />

inheritance. Also included will be<br />

an examination of the closest living<br />

relatives to humans, primates, with<br />

an emphasis on behavior and ape<br />

societies. An extensive survey of<br />

human ancestors will trace the origins<br />

of various life forms and recount<br />

134 / <strong>Rio</strong> <strong>Hondo</strong> <strong>College</strong> <strong>2011</strong>-<strong>2012</strong> <strong>Catalog</strong>

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