Complete College Catalog 2011-2012 - Rio Hondo College
Complete College Catalog 2011-2012 - Rio Hondo College
Complete College Catalog 2011-2012 - Rio Hondo College
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Web Design, Game Design and Film<br />
Production) and Industrial Design<br />
(Architectural, Automotive, Furniture,<br />
Clothing and Product Design).<br />
Students will be introduced to the<br />
concepts of isometric design drawing,<br />
working in virtual space, building and<br />
manipulating curves and surfaces,<br />
modeling 3-D objects, texturing<br />
surfaces, and managing data files.<br />
4 Units<br />
54 Lecture hours<br />
54 Lab hours<br />
ANIM 105<br />
Principles of Animation<br />
Advisory: ENGL 035 or ESL 198 or<br />
appropriate assessment; ART 130;<br />
ART 230<br />
Transfers to: CSU<br />
This course introduces students<br />
to the basic principles that are<br />
the foundation for the art form of<br />
animation. The topics covered in<br />
this course are the starting point for<br />
any student interested in becoming<br />
a digital animator. Through the use<br />
of a computer, solid drawing and<br />
3D software such as Maya, students<br />
will learn to master fundamentals<br />
like squash and stretch, timing,<br />
weight, drag and follow through. This<br />
course provides students with the<br />
opportunity to build and refine the<br />
basic skill set necessary to be a digital<br />
animator.<br />
3 Units<br />
36 Lecture hours<br />
72 Lab hours<br />
ANIM 110<br />
Virtual Media: 3D Animation &<br />
Simulation<br />
Advisory: ENGL 035 or ESL 198 or<br />
appropriate assessment; READ 023<br />
or appropriate assessment; DRAF 201<br />
or experience with 3D solid or surface<br />
modeling software applications<br />
Transfers to: CSU<br />
This course develops students<br />
understanding of animated 3D<br />
computer graphics creation. Students<br />
will learn how to create short<br />
animations by transforming virtual<br />
models and cameras, using interactive<br />
manipulation (animation) as well as<br />
through algorithms (simulation). This<br />
course is appropriate and beneficial<br />
for all students in courses related to<br />
Graphic Arts (Multimedia, Illustration,<br />
Internet Web Design, Game Design<br />
and Broadcast Media Production)<br />
and Industrial Design (Architectural,<br />
Automotive, Furniture, Clothing<br />
and Product Design). Students will<br />
be introduced to the concepts of<br />
key frames, path animation, control<br />
rigging, animating anatomical or<br />
mechanical subject matter, nonlinear<br />
animation mixing, simulated forces,<br />
collisions and particle effects.<br />
4 Units<br />
54 Lecture hours<br />
54 Lab hours<br />
ANIM 120<br />
3D Materials, Lighting and Rendering<br />
Advisory: ENGL 035 or ESL 198 or<br />
appropriate assessment; READ 023 or<br />
appropriate assessment; ANIM 101<br />
Transfers to: CSU<br />
This is an introductory course for<br />
all students interested in learning<br />
about texture mapping, lighting and<br />
rendering for computer animation.<br />
The focus of the course is on creating<br />
procedural and image based textures,<br />
generating lighting scenarios for<br />
human and manmade objects and<br />
rendering methods. Students will learn<br />
techniques used in the production<br />
of surfaces for models of people,<br />
animals and scenes as used for games,<br />
animation and design visualization.<br />
This course is beneficial for all<br />
students in courses related to Graphic<br />
Arts (Multimedia, Illustration, Internet<br />
Web Design, Game Design and Film<br />
Production) and Industrial Design<br />
(Architectural, Automotive, Furniture,<br />
Clothing and Product Design).<br />
4 Units<br />
54 Lecture hours<br />
54 Lab hours<br />
ANIM 130<br />
World Building for Game<br />
Development<br />
Advisory: ENGL 035 or ESL 198 or<br />
appropriate assessment; READ 023 or<br />
appropriate assessment; ANIM 101<br />
Transfers to: CSU<br />
This is an introductory course in the<br />
techniques used in building worlds<br />
for game development. There will be<br />
an emphasis placed on the essentials<br />
of traditional background layout, such<br />
as thumbnail sketching, perspective,<br />
basic design and mood. Students will<br />
have the opportunity to study in depth<br />
the procedures used in lighting and<br />
texturing game environments. Topics<br />
will include the use of color, lighting,<br />
and the design of environmental<br />
elements used to enhance basic game<br />
play and level design. This course is<br />
beneficial for all students in courses<br />
related to Graphic Arts (Multimedia,<br />
Illustration, Internet Web Design,<br />
Game Design and Film Production)<br />
and Industrial Design (Architectural,<br />
Automotive, Furniture, Clothing and<br />
Product Design). The course may be<br />
taken once for credit and repeated 3<br />
times to enhance student skills and<br />
proficiency levels.<br />
4 Units<br />
54 Lecture hours<br />
54 Lab hours<br />
ANIM 140<br />
Animation Portfolio<br />
Prerequisite: ANIM 101;<br />
ANIM 110;ANIM 120<br />
Advisory: ENGL 035 or ESL 198 or<br />
appropriate assessment<br />
Transfers to: CSU<br />
Students will select a specific area<br />
of design that they research and<br />
center a portfolio project around.<br />
The emphasis in this class is placed<br />
on helping the student improve the<br />
artistic merit of their work. The topics<br />
covered will help prepare digital<br />
artists to talk about and present their<br />
artwork in a professional manner.<br />
Students will create a digital portfolio<br />
for the web and print using programs<br />
such as Adobe Photoshop, Premiere,<br />
ZBrush, Autodesk Maya and the<br />
Unity game engine. This course is an<br />
excellent opportunity for students<br />
who are interested in developing and<br />
presenting a collection of work that<br />
will help them take the next step in<br />
their professional or academic career<br />
as a traditional/digital artist.<br />
3 Units<br />
36 Lecture hours<br />
72 Lab hours<br />
____________________<br />
ANTHROPOLOGY<br />
Division of Behavioral & Social<br />
Sciences<br />
ANTH 101<br />
Introduction to Physical<br />
Anthropology<br />
Advisory: ENGL 035 or ESL 198 or<br />
appropriate assessment; READ 023 or<br />
appropriate assessment<br />
Transfers to: UC (credit limit*), CSU<br />
(*Students will receive credit from UC for<br />
only one of the following courses: ANTH<br />
101 or ANTH 101H)<br />
In this course, people are investigated<br />
from the perspective of evolutionary<br />
theory. Students will learn about<br />
the process of natural selection and<br />
related issues including patterns of<br />
inheritance. Also included will be<br />
an examination of the closest living<br />
relatives to humans, primates, with<br />
an emphasis on behavior and ape<br />
societies. An extensive survey of<br />
human ancestors will trace the origins<br />
of various life forms and recount<br />
how ape–like creatures evolved into<br />
modern humans. Students will also<br />
discover how natural selection can be<br />
used as a tool to understand patterns<br />
of human variation. This course is<br />
designed for anthropology majors,<br />
those with an interest in anthropology,<br />
or anyone with a desire to further their<br />
understanding of humans from an<br />
evolutionary perspective.<br />
3 Units<br />
54 Lecture hours<br />
ANTH 101H<br />
Introduction to Physical Anthropology<br />
Prerequisite: ENGL 101 with a grade of<br />
“C” or better<br />
Advisory: READ 023 or appropriate<br />
assessment<br />
Transfers to: UC (credit limit*), CSU<br />
(*Students will receive credit from UC for<br />
only one of the following courses: ANTH<br />
101 or ANTH 101H)<br />
In this course, people are investigated<br />
from the perspective of evolutionary<br />
theory. Students will learn about<br />
the process of natural selection and<br />
related issues including patterns of<br />
inheritance. Also included will be<br />
an examination of the closest living<br />
relatives to humans, primates, with<br />
an emphasis on behavior and ape<br />
societies. An extensive survey of<br />
human ancestors will trace the origins<br />
of various life forms and recount<br />
134 / <strong>Rio</strong> <strong>Hondo</strong> <strong>College</strong> <strong>2011</strong>-<strong>2012</strong> <strong>Catalog</strong>