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DRS2012 Bangkok Proceedings Vol 4 - Design Research Society

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1924 Conference <strong>Proceedings</strong><br />

What is the Future of Industrial <strong>Design</strong>?<br />

As the profession develops and is put under more strain from the surrounding society<br />

many designers are feeling anxious about loosing the core of what they actually are:<br />

creative designers. In a situation were both the industry and the parameters of where and<br />

when design is needed are changing, many designers think that the core in art and<br />

creativity is actually what will remain through all these changes, and hence the area<br />

needed to develop.<br />

For many designers the approach on art and creativity touches on the emotional side.<br />

Emotions, both of the designer and the user experience, have been part of the design<br />

discussions for a long time (McDonagh et al. 2004, Desmet & Hekkert 2007) Much of this<br />

artistic development is also connected to a very critical stance to society and societal<br />

issues, and art (and design) once again, becomes a way of taking a stance. This can be<br />

seen in the work of many current designers, such as Dunne&Raby (Billings 2010) where<br />

design becomes a mean of proving a point rather than a mean of production in itself.<br />

Developing the artistic base<br />

So clearly there was a need to develop new areas in the field of art and creativity. The<br />

Prototyping the Future project included areas such as ‘Interactive sculptures with flow’<br />

and ‘Creativity in space’. The idea of the ‘Creativity in space’ workshop was to look at<br />

how a space can be designed in such a way that it enhances creativity and collaboration<br />

between people. The ‘Interactive Sculptures with flow’ explored how the space around us<br />

influences our flow through it, and how we can enhance movement and interaction by the<br />

forms we create. How does a skateboarder or cyclist perceive architecture versus a<br />

pedestrian or a car? The participants were asked to design a sculpture or concept for a<br />

rideable obstacle; suitable for bikes, skis or snowboards. This obstacle could also film or<br />

document itself or broadcast and include digital options, such as lighting, the internet of<br />

things etc.<br />

As one of the participants put it:<br />

What I think was particularly interesting in this workshop was that it stretches our ideas<br />

of what design is and can be, it emphasizes the importance of form to the emotional state<br />

of the person or people interacting with it, and it puts to practice the importance of<br />

prototyping. (5/1)<br />

In a way what has always been the fundament of design (=art) has now come a full circle<br />

from being the area of opposition within industrial design to become one of the practices<br />

that stretches design further.<br />

Skills for a changing environment<br />

If renewing our own artistic base is a fairly slow process, the arrival and addition of new<br />

skills has always been a very fast way of responding to changes in our environment and<br />

working opportunities.<br />

It is not only the socioeconomic change of the knowledge era and the political pressure to<br />

educate more people to meet the needs thereof that is transforming the universities<br />

today. There is also a growing concern that the skills and attitudes that young people<br />

bring to their roles as workers and citizens are inadequate, as well as a new level of

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