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DRS2012 Bangkok Proceedings Vol 4 - Design Research Society

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2076 Conference <strong>Proceedings</strong><br />

Heuristic Use in Different Types of <strong>Design</strong> Tasks<br />

<strong>Design</strong> Task <strong>Design</strong>er Number of concepts Number of unique concepts<br />

Redesign 1 6 2<br />

2 6 5<br />

3 5 1<br />

Novel <strong>Design</strong> 4 6 6<br />

5 4 4<br />

6 4 3<br />

Total 31 21<br />

Table 1<br />

Number of concepts generated by each participant<br />

Next, the key features were identified in the concepts according to user-interaction, form<br />

and function. These served as the criteria for describing the uniqueness or diversity of the<br />

concepts. For example, for the first task, design solutions could be either held in hand or<br />

placed on the table to achieve the function of squeezing the lemon. For the second task,<br />

solutions could direct the sunlight using mirrors, maintain heat by creating a closed<br />

product with a clear lid (to capture sunlight), use a magnifying glass to direct the sunlight,<br />

or use an insulated box to maintain the heat. Other solutions added straps so the product<br />

could be carried by the user, or converted into a foldable container for easy transport.<br />

Each of these solutions would be counted as distinct, unique concepts in the design<br />

space.<br />

The redesign task was more constrained in that less time was given to the participants,<br />

and an initial visual representation of the form was provided. The designers started<br />

generating concepts with the given form, which resulted in less variation among the<br />

concepts. The novel design task, on the other hand, was limited in the technical<br />

information provided, which may have narrowed the range of options to achieve the<br />

functions defined in the design problem.<br />

Heuristic use<br />

The main focus of this study was to document how designers used heuristics to explore<br />

the design space; that is, how they made transitions to new concepts in the ideation<br />

stage, and how they created relationships within the design elements in each concept.<br />

Table 2 presents <strong>Design</strong> Heuristics observed locally (within each concept) in the<br />

concepts generated in both experimental setting, and how many times they were seen.<br />

<strong>Design</strong> Heuristics Observed Locally<br />

Redesign<br />

Task<br />

1<br />

Attach independent functional components within the<br />

product<br />

14 4<br />

2 Align components around a central, main function 11 0<br />

3 Refocus on the core function of the product 9 2<br />

4<br />

Create modular units by repeating, substituting, or<br />

splitting components<br />

7 3<br />

5 Elevate or lower product base 8 2<br />

6 Split or divide surfaces into components 6 2<br />

7<br />

Hollow out inner space for added component<br />

placement<br />

7 0<br />

8 Change where or how product will be used 4 2<br />

9 Cover / Form Shell / Wrap surface for other use 2 3<br />

10<br />

Fold product parts with hinges, bends, or creases to<br />

condense size<br />

1 4<br />

11<br />

Nest (Hide / Collapse / Flatten) elements within each<br />

other<br />

3 2<br />

Novel <strong>Design</strong><br />

Task

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