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DRS2012 Bangkok Proceedings Vol 4 - Design Research Society

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User Anticipation<br />

Thedy Yogasara, Vesna Popovic, Ben Kraal, and Marianella Chamorro-Koc<br />

When imagining outcomes of a future event, one can palpably experience positive or<br />

negative feelings and emotions as if the outcomes have already taken place (Huron,<br />

2006). These feelings encourage behavioral adjustments which can increase the<br />

possibility of future desirable outcomes (Baumeister, et al., 2007; Huron, 2006). Likewise,<br />

Elster and Loewenstein (1992) conclude that we are able to derive positive utility from<br />

anticipating favorable events and to sustain emotional consequences from envisaging<br />

future negative experiences; thus, we can repetitively experience the hedonic effect of<br />

future events before they actually happen. These findings, drawn from the anticipatory<br />

behavior perspective, confirm that people are capable of vividly envisioning and presently<br />

feeling their future experiences. We hypothesize that the findings also apply to<br />

anticipating experiences related to human-product interaction.<br />

In the design domain, the importance of user anticipation has been acknowledged. As<br />

Desmet and Hekkert (2007) assert, human-product interaction includes not only<br />

instrumental and non-instrumental interactions, but also non-physical interaction which<br />

refers to recalling, fantasizing about, or anticipating product usage. They point out that<br />

potential outcomes of the interaction can also be imagined, anticipated, or fantasized<br />

about, which, in turn, may evoke emotional responses. Karapanos, Zimmerman, Forlizzi,<br />

and Martens (2009) set anticipation as an additional component of the dynamic of UX<br />

over time. This component represents users’ anticipation of an experience that leads to<br />

the formation of expectations before any actual user-product interaction occurs. Equally,<br />

in the Experience with Technology Framework (McCarthy and Wright, 2004), anticipation<br />

is integrated as a constituent of the six sense-making processes. It refers to the<br />

possibilities, expectations, and ways of making sense that are related to relevant past<br />

experiences. Mäkelä and Fulton Suri (2001) also claim that users’ expectations and past<br />

experiences influence their current experience, and the current experience, in turn,<br />

generates modified expectations and more experiences.<br />

Despite the recognition of the role anticipation plays in UX, very few studies focus on<br />

AUX. Heikkinen, Olsson, and Väänänen-Vainio-Mattila (2009), for example, use<br />

scenarios of product usage instead of prototypes to study users’ expectations of the<br />

experience of haptic interaction with mobile devices. However, they concentrate on<br />

identifying users’ needs and important factors in designing haptic technology, not on how<br />

potential users anticipate their experiences with the designed system. Moreover,<br />

Chattratichart and Jordan (2003) propose the Virtual Immersion technique which requires<br />

designers to imagine themselves as their target users and to live the users’ experience in<br />

their mind. In other words, the designers try to anticipate their users’ experience through<br />

empathizing with them. Again, Chattratichart and Jordan’s (2003) aim is different to the<br />

aim of this study. Besides, in their method, the process of imagining or anticipating is not<br />

performed by the users themselves. In short, how users anticipate their experiences with<br />

interactive products is not yet thoroughly understood. This study, therefore, addresses<br />

this gap by investigating and developing an AUX framework.<br />

<strong>Research</strong> Method<br />

The key aim of this study is to gain a better understanding of anticipated UX (AUX) to<br />

support UX assessment in the early phases of product design. A qualitative approach<br />

was employed as it is capable of drawing on users’ prior experiences and of capturing<br />

their imagination and anticipation of future experiences and emotions with respect to the<br />

use of interactive products.<br />

Conference <strong>Proceedings</strong> 2089

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