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Licking the Razor's Edge (2015)

Recognizing the hidden addictions that bind you, … to then set your True Self free

Recognizing the hidden addictions that bind you,
… to then set your True Self free

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*VIDEO GAMES are PHYSICALLY ADDICTIVE …<br />

Because video games are ano<strong>the</strong>r form of screen media (ei<strong>the</strong>r played on a television<br />

screen or watched on a screen very similar to a television screen), <strong>the</strong>y have a very<br />

similar “left-brain to right-brain crossover” effect on <strong>the</strong> brains of those children and<br />

adults who play <strong>the</strong>m. As was mentioned in <strong>the</strong> previous chapter on television addiction,<br />

such a crossover (where <strong>the</strong> right brain is up to twice as active as <strong>the</strong> left brain) releases<br />

large amounts of endorphins into gamers’ bodies; endorphins that are chemically very<br />

similar to pure opium and its derivatives – and as such, endorphins that are highly<br />

addictive.<br />

Researchers at Hammersmith Hospital in London conducted a study in 2005, which<br />

found that <strong>the</strong> levels of dopamine — a mood-regulating hormone associated with feelings<br />

of pleasure — in game players’ brains doubled while <strong>the</strong>y were playing. These findings<br />

also clearly support <strong>the</strong> almost overwhelming evidence that video gaming can easily<br />

become chemically addictive.<br />

To make matters even more challenging, those who play video games – especially <strong>the</strong><br />

very realistic (and incredibly popular) real-time “kill games”, are also subject to large<br />

surges in adrenaline while <strong>the</strong>y play. Like endorphins and dopamine, adrenaline (<strong>the</strong><br />

body’s “fight or flight” hormone) is also highly addictive, making video games especially<br />

difficult to resist for young and old alike.<br />

*VIDEO GAMES are EMOTIONALLY ADDICTIVE …<br />

In a world where children and adults alike are bombarded everyday with news media that<br />

tells <strong>the</strong>m <strong>the</strong>ir world is unsafe and commercials that tell <strong>the</strong>m <strong>the</strong>y are inadequate as<br />

<strong>the</strong>y are, video games provide those with lower self-esteem &/or a more negative outlook<br />

on life with an illusory (and yet seemingly valid) boost to <strong>the</strong>ir sense of self-worth.<br />

Do you worry about terrorism and <strong>the</strong> fact that we have been in “orange alert” for <strong>the</strong><br />

past 11 years? Just grab a video game that allows you to kill terrorists.<br />

Do you feel like a failure at work or in life? Just insert a video game that allows you to<br />

become a valiant knight or a noble king or a war hero for an hour or two.<br />

In a society where a sincere and caring validation of our existence is severely lacking, it<br />

makes sense that more & more people are simply “checking out” of <strong>the</strong> real world that<br />

doesn’t meet <strong>the</strong>ir emotional needs and “checking in” to an on-line “reality” that does.<br />

“In <strong>the</strong> hypo<strong>the</strong>tical world created by such games, players become confident and gain a<br />

satisfaction which <strong>the</strong>y cannot get in <strong>the</strong>ir real world.” ~ anonymous head of a prominent<br />

Chinese software-development company<br />

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