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(Shelly Cashman Series) Gary B. Shelly, H. Albert Napier, Ollie N. Rivers-Web design_ introductory concepts and techniques -Cengage Learning (2008)

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162 Chapter 6 Multimedia <strong>and</strong> Interactivity Elements<br />

Q&A<br />

Can Flash movies be<br />

created in software<br />

other than Adobe<br />

Flash CS3?<br />

Yes. A number of<br />

software packages,<br />

such as SWiSH Max2 ® ,<br />

SWiSH Video3 ® , <strong>and</strong><br />

Camtasia Studio ® , are<br />

available to create<br />

Flash movies from<br />

scratch or to convert<br />

other elements, such<br />

as video or Microsoft<br />

PowerPoint slide shows,<br />

into Flash movies for<br />

the <strong>Web</strong>.<br />

Adobe Flash CS3 <strong>and</strong> Microsoft Silverlight<br />

In Chapter 3, you were introduced to Flash animation or movies. Adobe Flash CS3<br />

is a powerful, efficient software tool for creating sophisticated Flash movies for use on the<br />

<strong>Web</strong>. Flash movies have wide browser <strong>and</strong> operating system support <strong>and</strong> can be used to<br />

create an entire <strong>Web</strong> site or to generate quick-loading, scalable vector animations, which<br />

adjust to different browser sizes without degrading quality. Recall from Chapter 3 that<br />

visitors must have the Flash media player plug-in installed to view Flash movies.<br />

Flash movies simulate motion using a fast-paced presentation of changing static<br />

images. The changing images are recorded in frames along a timeline, as illustrated in<br />

Figure 6-4. The animation process is accomplished in Adobe Flash by means of either<br />

frame-by-frame animation or animation with tweening.<br />

frames<br />

photos in<br />

Flash movie<br />

frame 1 frame 2<br />

frame 3 frame 4<br />

Flash movie with photos in four frames<br />

playing on a .5 second interval timeline<br />

Figure 6-4 Creating sophisticated Flash movies involves placing static images in frames along a timeline.<br />

@SOURCE<br />

Flash Animation<br />

For more information<br />

about working with Flash<br />

animation, visit the<br />

<strong>Web</strong> Design Chapter 6<br />

Online Companion page<br />

(scsite.com/web3e/ch6/)<br />

<strong>and</strong> then click Flash<br />

Animation in the<br />

@Source links.<br />

With frame-by-frame animation, the <strong>design</strong>er must change the image manually,<br />

for example, by erasing a portion or increasing the size of the image. With animation<br />

with tweening, the image is not changed manually. Instead, beginning <strong>and</strong> ending frames<br />

identify the original <strong>and</strong> final location <strong>and</strong>/or appearance of an image. Then, the software<br />

automatically creates the necessary frames within the changing image in between the<br />

beginning <strong>and</strong> ending frames. Animation with tweening is a more expedient, less-intensive<br />

method than frame-by-frame animation.

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