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Materials tab - PI-VR GmbH

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» ScenegraphScenegraph menugroup, transform, billboard, switchesScenegraph Menu: CreateAll functions in the Create Menu add additional nodes to the scene. Generatednodes are created as a child of the currently selected node. If no nodeis selected the new node will be child of the Root Node.GroupCreates a group node. To move, scale or rotate multiple objects as one unit it is recommendedto combine them as a group. Transformations can then be carried out on thewohle group.Material GroupCreates a Materialgroup node. All nodes which are children of a Materialgroup node,receive a material override flag. Even when maintaining their initial material assignment,they will be shaded with the Materialgroup’s material assignment as soon they becomechildren of the Materialgroup node.TransformCreates a Transform node. A Transform node is a transformation matrix for objecttransformations. Transformation parameters like transformations, rotations or scalingare calculated in a single transformation matrix.Transform3DCreates a Transform3D node. A Transform3D node represents a range of transformationmatrixes. Each matrix holds a specific transformation type. There are three differentmatrixes for transformation, rotation and scaling. When transforming an objectwithout a currently assigned Transform3D node, a Transform3D node will be createdautomatically.116

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