11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>BrushedMetalMaterialBump Texture» Use Structure: Activates a procedural bump structure.» Use Texture: Activates a Texture Menu.» Heightmap: Loads an image texture for the bump channel. Uses the loaded imageas a pattern on the surfaces.» Repeat mode: Sets the repeat mode of the texture. There are four modes whichcan be set.» Repeat: Repeats the texture in all directions.» Repeat Mirror: Repeats and mirrors the texture on the x- and y-axis with eachrepetition.» Decal: Does not repeat the texture.» Clamp: Repeats only the last pixel of a texture.» Anisotropy: Sets the texture filter quality for the image texture.Value 1 is lowest quality. Value 16 is highest quality.» Parallax Intensity: Sets the parallax shift interpretation of the bump image texture.» Bump Intensity: Sets the bump intensity interpretation of the bump image texture.» Structure Size: Sets the structure size when the procedural bump structure isactivated.» Specular Weight: Sets the intensity of the procedural structure influencing theglossy reflection term of the material.» Bump Type: Sets the bump type. The bump mapping can be drawn as bump map oras pixel displacement map wihout selfshadowing.For further information regarding Incandescence-, Raytracing- ,Transparency- andCommon Settings please read <strong>Materials</strong> Tab TrueLight<strong>Materials</strong>.156

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