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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>FlipflopMaterialmal orientation points away from the camera.» Flake color 2: Sets the metallic shiny flake’s second color. This color gets strongerand more brilliant the more the normal orientation points towards the camera.» Roughness: The roughness parameter defines the microscopic roughness of a surface.The higher the roughness value, the more diffuse the glossy reflections will berendered.» Flake Size: Sets the flake size.» Flake Intensity: Sets the flake’s contrast value of each flake’s normal direction.Clearcoat SettingsSets the clearcoat color. The clearcoat is a transparent, strongly reflective paint layer onthe base paint layer.» Clearcoat Color: Sets the clearcoat color.» Reflectivity: Sets the clearcoat reflective intensity.» Fresnel Term Quality: The Fresnel Term describes the intensity of a reflectionbased on the viewing angle. Its intensity at at normal incidence is set by the material’sreflectivity.» Fast: Uses a fast but less accurate approximation to the Fresnel Term.» Accurate: Uses a physically accurate approximation to the Fresnel Term.» Use Orange Peel: Activates a noisy bump structure in the shader.» Orange Peel Frequency: Sets the bump structure’s noise frequency.» Orange Peel Intensity: Sets the bump structure’s intensity.For further information regarding Incandescence-, Raytracing-,Transparency- and CommonSettings please read <strong>Materials</strong> Tab TrueLight<strong>Materials</strong>.149

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