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Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>PlasticMaterialTrueLight<strong>Materials</strong>:PlasticMaterialCreates a TrueLight PlasticMaterial tosimulate diffuse plastic or leather surfaces.Material Settings» Diffuse Color: Sets the shader’s diffuse reflectioncolor. This is the color theshader adopts, when the light reflectionof the surface is spread to many directions.» Glossy Color: Sets the shader’s colorfor glossy reflection. Reflection behavioris described by the law of reflectionwhich states that the direction of incominglight (incident ray) and the directionof outgoing light reflected (reflected ray) form the same angle with respectto the surface normal. Since a surfaceusually is not perfectly smooth,the orientation of the normals varies, thuscreating a glossy reflection.» Roughness: The roughness parameterdefines the microscopic roughness of asurface. The higher the roughness value,the more diffuse the glossy reflections willbe rendered.157

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