11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TrueLight<strong>Materials</strong>:FlipflopMaterialCreates a TrueLight FlipflopMaterial.The FlipflopMaterial offers a shadingmodel suited for metallic painted surfaceslike metallic carpaints which arechanging their color depending on thecamera’s viewing angle.Material Settings» Base Color: Sets the diffuse reflectioncolor of the FlipflopMaterial. This is thecolor the shader adopts, when the surfaceis globally lit.» Quality: Controls the quality of theFlakes and Clearcoat Attributes inopenGL Mode. Raytracing always usesHigh Quality.Flake SettingsDescribe the matellic flake’s behaviour, whichare embedded in metallic paints. They have astrong glossy light reflection and are layeredon top of the base shading color.» Flake color 1: Sets the metallic shinyflake’s first color. This color gets strongerand more brilliant the more the nor-148

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