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Materials tab - PI-VR GmbH

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Sphere Environment Material:Shows path for selected SpereEnvironmentMaterial.HDR Light Studio» Edit & Load settings: Starts HDR Studio.» Save settings: Saves settings arranged in HDR Light Studio.Create Light SourcesEnables to create a light source.» Is visible: Defines whether the environment is visible or not.» Flip inside out: Changes the normals orientation, so the environment is visiblefrom inside or from outside.» Use as Default Environment: Defines selected environment as default.Color Correction» Exposure: Sets the light exposure in the whole scene.» Whitepoint: Sets the whitepoint value.» Whitebalance: Sets the whitepoint value in Kelvin.» Gamma: Sets the gamma value.» Hue-Shift: Sets a hue shift. The whole scene will be color shifted.» Contrast: Sets the contrast value.» Brightness: Sets the brightness.» Saturation: Sets the saturation of the environment. This has no influence onreflections.» Reflected Saturation: The reflected saturation value has direct influence onreflecting geometry in the scene.209

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