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Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TrueLight<strong>Materials</strong>:Reflective triplanarMATERIALCreates a TrueLight ReflectiveTriplanarMaterialto simulate shiny andglossy plastic and comparable surfaces.All surfaces finished with a clearcoatcan be perfectly visualized with thisshader.Material Settings» Diffuse Color: Sets the shader’s diffusereflection color.This is the color theshader takes on, when the light reflectionof the surface is spread to manydirections.» Specular Color: Sets the shader’s colorfor specular reflection. Specular reflectionbehavior is described by the law ofreflection which states that the directionof incoming light (incident ray) and thedirection of outgoing light reflected (reflectedray) form the same angle with respectto the surface normal, thus the angleof incidence equals the angle of reflection.» Reflectivity: Sets the clearcoat reflectionintensity.168

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