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Materials tab - PI-VR GmbH

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» Modulesvariants TABgeometry variantsVariants: GEOMETRY VARIANTSTo access a Geometry Variant, drag a Geometry Switch from the Scenegraphinto the empty left area of the Geometry Variants <strong>tab</strong>.On the right side several options appear:» !All: Shows all available objects in the Geometry Switch in the Renderview.» !Next: Jumps to the next item in the Geometry Switch until the last item.» !Next(Loop): Jumps to the next item in the Geometry Switch. After the last item itjumps back to the first item.» !Previous: Jumps to the previous item in the GeometryS witch until the first item.» !Previous(Loop): Jumps to the previous item in the Geometry Switch. After thefirst item it jumps back to the last item.Direct click on the name shows the geometry in the Renderview.» Ctrl + N/Right mouse context menu create All:Puts all available Geometry Switches into the Geometry Variants.» Ctrl + R/Right mouse context menu rename:renames a Geometry Variant.» Del/Right mouse context menu delete:Deletes selected Geometry Variant.» Right mouse context menu clear:Deletes all Geometry Variants.» Right mouse context menu show Geometry:Shows activated geometry in the Renderview» Right mouse context menu hide Geometry:Hides selected Geometry in the Renderview.» Right mouse context menu Select Nodes:selects nodes in the Scenegraph.300

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