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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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Common parametersObject» Name: Sets the name for the selected light.» Type: Changes the light source type.» Enabled: Enables or disables light sources.» Local lighting: Lets light sources function as a local light. Only geometries inside thelight source node will be lit. Induces a more sophisticated lighting of the scene.Visualization» Show light: Unhides selected light source geometry in the scene.» Hide light: Hides selected light source geometry in the scene.» Show all lights: Unhides all available light source geometries in the scene for visualfeedback and interactive transformation actions like scale, rotate and translate.» Hide all lights: Hides all available light source geometries in the scene.» Scale: Scales the light source geometry in the scene for better visual feedback.Color» Ambient: Defines the ambient color of a light. This is the color in the dark areas ofan object. This is usually the color where no light is received.» Diffuse: This is the color of light of a diffuse reflection (characteristicfor light reflected from a dull, non-shiny surface). A diffuse color attributespecifies the color of the light diffusely reflected by the objects to which it is assigned.» Specular: Specular color is the color of the light on shiny surfaces.» Intensity: Changes the light intensity. Higher values result in brighter lighting..» Use Temperature: Changes the color temperature.261

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