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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Remove Switches: Removes all Switch nodes.» Remove degenerated polygons: Removes all polygon nodes which cannotbe drawn.» Remove Vertex normals: Removes all vertex normals.» Remove Vertex Color #1: Removes all first vertex color information.» Remove Vertex Color #2: Removes all second vertex color information.» Remove Texture coordinates #1: #8: Each object node includes up to eight TextureUV sets. Any node can be deleted separately from each other.» Remove MaterialGroup nodes with no children: Removes empty MaterialGroupnodes.» Remove empty Geometry nodes: Deletes empty geometry nodes.» Remove identity Transform: Removes identity Transform nodes.» Remove invalid Texture coordinates: Deletes invalid texture coordinates.» Flush/Unflush» Flush Transformation nodes (adjust face normals): Converts Transform nodesto Group nodes and adjusts the face normals appropriatly.» Flush Transform nodes: Converts Transform nodes to Group nodes.» Flush MaterialGroup nodes: Deletes Material Group nodes.» Flush Textgens: Deletes texture UV layouts.» Share» Geometries: References duplicated and mirrored geometries.» GeometryProperties: References duplicated geometry properties.» <strong>Materials</strong>: References duplicated materials.» Textures: References duplicated textures.» BlendChunks: References duplicated BlendChunks.» Optimization» Triangulate: Triangulates all polygon meshes. Faces with four and more edgesare split in the appropriate number of triangles.123

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