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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TrueLight<strong>Materials</strong>:UnicolorPaintMaterialCreates a TrueLight UnicolorPaintMaterial.The UnicolorPaintMaterial offersa shading model suited for unicolorpainted surfaces.Material Settings» Base Color: Sets the diffuse reflectioncolor of the UnicolorPaintMaterial. Thisis the color the shader will adopt, whenthe surfaces is globally light.» Quality: Controls the quality of theFlakes and Clearcoat Attributes inopenGL Mode. Raytracing always usesHigh Quality.Clearcoat SettingsSets clear coat color. The clearcoat is a transparent,strongly reflective paint layer on thebase paint layer.» Clearcoat Color: Sets clearcoat color.» Reflectivity: Sets the clearcoat reflectiveintensity.» Fresnel Term Quality: The Fresnel Termdescribes the intensity of a reflectionbased on the viewing angle. Its intensity144

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