11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modules<strong>Materials</strong> Tabthe more diffuse the glossy reflections will be rendered.» Reflectivity: Sets the surface reflection intensity.Triplanar SettingsThe triplanar settings define the placement of the textures on the surface and the edgeblending of the planar projection.» Edge Blend: Sets the range for overlapping areas of the planar projection.» Texture Size X: Defines the textures size on the X-axis.» Texture Size Y: Defines the textures size on the Y-axis.» Uniform Repeat: Synchronizes the repetition value for all projection axes.» X Repeat U, X Repeat V, Y Repeat U, Y Repeat V, Z Repeat U, Z Repeat V: Setsthe repetition value of the U and V axis for each projection direction.» X Rotate, Y Rotate, Z Rotate: Sets the projection orientation.Color Texture» Use Texture: Loads an image texture for the diffuse color channel. The image willbe used as a pattern on the surfaces.» Anisotropy: Sets the texture filter quality for the image texture.1 is lowest quality. 16 is highest quality.» Input Gamma: Sets the texture image gamma correction.» sRGB: If turned on, the texture’s colors will be interpreted based on an embeddedcolor profile if present. If a color profile is missing, it is assumed that the colors arestored in sRGB.166

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