11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>on metallic surfaces the roughness can vary against the surface direction. Especiallywhen the surface is finished. Due to this the roughness intensity can be separatelyset in U and V direction.» Metal Type: The Metal Type attribute allows to choose between a wide range ofmetalMaterial presets.» Reflectivity: Sets the BrushedMetalMaterial’s reflective intensity.Brush Orientation» Brush Mapping: Allows to chose between a range of possible orientations.» Size U: Defines the brush’s size on the V-axis.» Size V: Defines the brush’s size on the V-axis.» Triplanar Mapping Settings» X Rotate: Sets the projection plane’s rotation level on the X-axis.» Y Rotate: Sets the projection plane’s rotation level on the Y-axis.» Z Rotate: Sets the projection plane’s rotation level on the Z-axis.Color Texture» Use Texture: Loads an image texture for the diffuse color channel. This image willbe used as a pattern on the surfaces.For more information read MaterialEditor Textures for texture placement.» Use Alpha Channel: Uses the alpha channel of the image texture if it has an alphachannel embedded.» Repeat mode: Sets the repeat mode of the texture. There are four modes whichcan be set.» Repeat: Repeats the texture in all directions.154

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