11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>TriplanarMaterialTrueLight<strong>Materials</strong>:triplanar MATERIALCreates a TrueLight Triplanar Materialto simulate diffuse plastic or leathersurfaces, for example. Activating thebump and texture channel, many diffusesurface structures can be simulated.Material Settings» Diffuse Color: Sets the shader’s diffusereflection color. The shader adoptsthis color, when the light reflection of thesurface is spread to many directions.» Glossy Color: Sets the shader’s colorfor glossy reflection. Reflection behavioris described by the law of reflectionwhich states that the direction of incominglight (incident ray) and the directionof outgoing light reflected (reflected ray)form the same angle with respect to thesurface normal. Since a surface usually isnot perfectly smooth, the orientation ofthe normals varies, thus creating a glossyreflection.» Roughness: The roughness parameterdefines the microscopic roughness of asurface. The higher the roughness value,165

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