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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>TriplanarMaterialGlossy Texture» Use Texture: Loads an image texture for the specular color channel. The image willbe used as a pattern on the surfaces.» Anisotropy: Sets the texture filter quality for the image texture.value 1 is lowest quality. Value 16 is highest quality.» Input Gamma: Sets the texture image gamma correction.» sRGB: If turned on, the texture’s colors will be interpreted based on an embeddedcolor profile if present. If a color profile is missing, it is assumed that the colors arestored in sRGB.Bump Texture» Use Texture: Loads an image texture for the bump channel. The image will be usedas a pattern on the surfaces.» Bump Intensity: Sets the bump intensity interpretation of the bump image texture.» Anisotropy: Sets the texture filter quality for the image texture.value 1 is lowest quality. Value 16 is highest quality.For further information regarding Incandescence-, Raytracing- ,Transparency- andCommon Settings please read <strong>Materials</strong> Tab TrueLight<strong>Materials</strong>.167

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