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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>ReflectivePlasticMaterialbased on the viewing angle. Its intensity at normal incidence is set by the material’sreflectivity.» Fast: Uses a fast but less accurate approximation to the Fresnel Term.» Accurate: Uses a physically accurate approximation to the Fresnel Term.Color Texture» Use Texture: Loads an image texture for the diffuse color channel. The imagewill be used as pattern on surfaces.For more information read MaterialEditor Textures for texture placement.» Use Alpha Channel: Uses the alpha channel of the image texture if it has an alphachannel embedded.» Repeat mode: Sets the repeat mode of the texture. There are four modes whichcan be set.» Repeat: Repeats the texture in all directions.» Repeat Mirror: Repeats and mirrors the texture on the x- and y-axis with eachrepetition.» Decal: Does not repeat the texture.» Clamp: Repeats only the last pixel of a texture.» Anisotropy: Sets the texture filter quality for the image texture.Value 1 is lowest quality. Value 16 is highest quality.» Input Gamma: Sets the texture image gamma correction.» sRGB: If turned on, the texture’s colors will be interpreted based on an embeddedcolor profile if present. If a color profile is missing, it is assumed that the colors arestored in sRGB.Bump Texture» Use Structure: Activates a procedural bump structure.» Use Texture: Activates a Texture Menu163

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