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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TrueLight<strong>Materials</strong>:ReflectivePlasticMATERIALCreates a TrueLight ReflectivePlastic-Material. The ReflectivePlasticMaterialis sui<strong>tab</strong>le to simulate shiny or glossyplastic surfaces.Material Settings» Diffuse Color: Sets the shader’s diffusereflection color. The shader adoptsthis color, when the light reflection of thesurface is spread to many directions.» Specular Color: Sets the shader’s colorfor specular reflection. Specular reflectionbehavior is described by the law ofreflection which states that the directionof incoming light (incident ray) andthe direction of outgoing light reflected(reflected ray) form the same angle withrespect to the surface normal, thus theangle of incidence equals the angle of reflection.» Roughness: The roughness parameterdefines the microscopic roughness of asurface. The higher the roughness value,the more diffuse the glossy reflections willbe rendered.» Fresnel Term Quality: The Fresnelterm describes the intensity of a reflection162

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