11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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Standard <strong>Materials</strong>SImpleMaterialStandard MATERIALS:SimpleMaterialCreates a SimpleMaterial, a simpleshading model, which does not supportany HDRI lighting. It is only visible,when it is lit by standard light sources.Front» Ambient: Sets the SimpleMaterial’s ambient light reflection color.» Diffuse Color: Sets the shader’s diffuse reflection color. The shader adopts thiscolor, when the light reflection of the surface is spread to many directions.» Specular Color: Sets the shader’s color for specular reflection. Specular reflectionbehavior is described by the law of reflection which states that the direction ofincoming light (the incident ray) and the direction of outgoing light reflected (thereflected ray) form the same angle with respect to the surface normal, thus theangle of incidence equals the angle of reflection.» Emission: Sets the shader’s illumination color and intensity.» Shininess: Sets the surface’s specular spread.» Transparent: Sets the surface’s transparency.195

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