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Materials tab - PI-VR GmbH

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GeometryEditor: normals TABThe Normals Tab contains all functionalities to modify and correct a geometry’sface and vertex normals.Calc vertex Normals» Crease Angle: The Crease Angle sets the smoothness of all vertex normals of anobject. The smaller the degree angle, the harder the vertex normals are set.A value of 0 degrees let a geometry appear facetted. A value of 45 degrees let a geometryappear smooth.» Calculate: Calculates vertex normals.» Makes face and vertex normals consistent.Swap normals» Face: Swaps face normals of the selected geometry.» Vertex: Swaps vertex normals of the selected geometry.» Face and Vertex: Swaps face and vertex normals.Length» Normalite Normals: Normalises the length of normals.Special» Swap only mirrored geometry normals» Swap only non-mirrored geometry normalsAdjacency Selection» Crease angle: Selects all triangles that meet the set definitions.» SelectSeparate Objects» Separation Angle: Defines the angle between the vertex normals. Needed in caseof merged objects for example.251

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