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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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Common Settings» Occlusion Color: Sets the shader’s precalculated ambient occlusion color.For more information read Appearance Ambient Occlusion.» Occlusion Intensity: Sets the shader’s precalculated ambient occlusion intensity.For more information read Appearance Ambient Occlusion.» Glow Intensity: Sets the shader’s glow intensity. Glow is a post-processing effect.to render the glow effect the Postprocessing rendering must be activated. Glow issupported in OpenGL rendering mode only.For more information read Rendering Post-Processing Post FX.» Compress Textures: Compresses all used textures to reduce memory usage.» Sort Key:» Enable Cutout» Environment: Click Right Mouse Button to select the HDR-Image that shall beused as light source. Read SphereEnvironmentMaterial.» Lighting Mode: The Lighting Mode Menu sets the light model to be used for theshader. There are five different lighting models.» IBL + Indirect + OpenGL: The shader is affected by the HDR-Image, by theprecalculated or interactive Global Illumination rendering and by the direct lightsources placed in the scene.» IBL + Indirect: The shader is affected by the HDR-Image and by the precalculatedor interactive Global Illumination rendering.» IBL + OpenGL: The shader is affected by the HDR-Image and direct light sourcesof the scene.» IBL: Only the HDR-Image affects the shader.» OpenGL: Only direct light sources placed in the scene affect the shader.139

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