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Materials tab - PI-VR GmbH

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» Using <strong>VR</strong>ED Professionalinterfaceicons <strong>tab</strong>lected object along all scale axes uniformly.» Press green, red or blue plane to moveselected object along selected plane axis.<strong>VR</strong>ML <strong>VR</strong>ML Viewpoints: The <strong>VR</strong>MLViewpoints list all via <strong>VR</strong>ML importedcamera animations. Select a camerato activate camera animation.Create: Creates <strong>VR</strong>ED primitives.Line: Creates a line.» Point 1: Sets start point x-, y-, z-position.» Point 2: Sets end point x-, y-, z-position.Plane: Creates a polygon plane.» Size x / y: Defines the plane’s x and ydiameter in mm.» Resolution: Defines the number of subdivisionson x- and y-axis.Box: Creates a polygon box.» Size x / y / z: Defines box size onx, y and z in mm.» Resolution x / y / z: Defines the numberof subdivisions on x-, y- and z-axis.Cylinder: Creates a polygon cylinder.» Height / Radius: Defines the cylinderheight and radius size in mm.» Sides: Defines the number of cylinderedges.» Show side: Activates sides creation.» Show top: Activates top creation.» Show bottom: Activates bottomcreation.Cone: Creates a polygon cone.» Height / Radius: Defines the conesheight and radius in mm.» Sides: Defines the number of cone edges.» Show side: Activates side creation.» Show bottom: Activates bottomcreation.Sphere: Creates a polygonsphere.» Radius: Defines sphere radius.» Latres: Defines the height divisions.» Longres: Defines the length divisions.Torus: Creates a polygon torus.» Inner Radius: Defines the torus’inner radius.22

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