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Materials tab - PI-VR GmbH

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Magenta: Face and Vertex Normalsare inconsistent. The Face Normalspoint towards the camera, the VertexNormals point away from the camera.Discontinuity Rendering: Activatesthe Discontinuity Rendering Mode. TheDiscontinuity Rendering Mode helps evaluatingsurface quality. Cracks can easily benoticed.Ambient Occlusion Rendering: Activatesthe Ambient Occlusion RenderingMode. Ambient Occlusion renderingshows a grayscale rendering, in which thepre-calculated ambient occlusion can beevaluated.Indirect Illumination rendering: Activatesthe Indirect Illumination rendering.The Indirect Illumination renderingshows a grayscale rendering, in which thepre-calculated indirect illumination can beevaluated.Realtime Shadow: Activates / deactivatesreal time shadows. Only available inOpenGL mode.Global Shadows: Activates AmbientOcclusion calculation.Geometry Lightsources: Only activeif “Realtime Shadow” is selected.Treats self-illuminated geometries as lightsource. Only in OpenGL render mode.Backface Culling: Renders visible partsof a geometry only.Occlusion Culling: Renders visible geometriesonly.Depth only pass: Renders the scene indepth buffer first, then applies the shadersto the visible pixels.Realtime Antialiasing: Activates realtimeantialiasing.Still Antialiasing: Activates still frameantialiasing.Downscale: Offers a total of four downscalingoptions to accelerate the workprocess.Backplate: Sets the backplate to visible/ invisible.19

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