11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TrueLight<strong>Materials</strong>:MetallicPaintMaterialCreates a TrueLight MetallicPaintMaterial.The MetallicPaintMaterial offers ashading model suited for metallic paintedsurfaces like metallic car paint.Material Settings» Base Color: Sets the diffuse reflectioncolor of the MetallicPaintMaterial. This isthe color the shader adopts, when thesurfaces are globally lit.» Quality: Controls the quality of theFlakes and Clearcoat Attributes inopenGL Mode. Raytracing always usesHigh Quality.Flake SettingsThe flake settings define the metallic flakes’behavior, which are embedded in metallicpaints. Metallic flakes have strong specularlight reflection and are layered on top of thebase shading color.» Flake color: Sets the metallic shiny flake’sbase color.» Roughness: The roughness parameterdefines the amount of diffuse reflection146

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