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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TireMaterialthe bump channel. The image will be used as a pattern on the surface’s middle.» Bump Intensity: Sets the bump intensity interpretation of the bump image texture.» Parallax Intensity: Sets the intensity of the parallax shifting.Texture SettingsSets the texture projection position of the used textures.» Rotation Axis: Select the rotation axis.» Centre: Sets the brush projection centre. To centre the projection pivot automatically,select an object and press "Get Centre". The selected object’s centre will beused as projection pivot.» Repeat U / V: Sets the U and V repetition of the profile texture.» Scale Markings: Sets the texture’s scale value for the marking texture.» Blendposition: Sets the marking and profile texture blend position.» Anisotropy: Sets the texture filter quality for the image texture.For further information regarding Incandescence-, Raytracing-, Transparency- andCommon Settings please read <strong>Materials</strong> Tab TrueLight<strong>Materials</strong>.178

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