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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>TrueLight<strong>Materials</strong>All functions described in the following are available in all TrueLight<strong>Materials</strong>including the exact same features.Additionally, all materials are described individually in the following subchapters.Here you will find detailed information about any other functionsincluded in each material.Incandescence Settings:Defines the shader’s self-illumination behavior.» Color: Sets the self-illumination color.» Intensity: Sets the self-illumination intensity.» Use Texture: Loads an image texture, to define self-illumination area and intensity.» Repeat mode: Sets the repeat mode of the texture. There are four modes.» Repeat: The texture will be repeated in all directions.» Repeat Mirror: Repeats and mirrors the texture on the x- and y-axis with eachrepetition.» Decal: The texture will not be repeated.» Clamp: Repeats only the last pixel of the texture.» Anisotropy: Sets the texture filter quality for the image texture.value 1 is lowest quality. Value 16 is highest quality.» Use as Lightsource (Raytracing only): If this option is turned on, geometry with theshader applied will act like a geometry light source.» Shadow Intensity: Sets the intensity of shadows cast by the geometry light.» Cast Shadow on Shadow Material: You may disable shadows cast by the geometrylight onto shadow materials.» Interactive Quality: Sets the light sampling quality during interactive rendering.» Still Frame Quality: Sets the light sampling quality during still-frame rendering.136

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