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Materials tab - PI-VR GmbH

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» Modulesmaterials <strong>tab</strong>brightest pixel’s inten-sity, color, orientation and position are evaluated to createnew light sources.» Is Visible: Sets the light source to on by default.» Flip Inside Out: Flips the normals of the Environment Sphere.» Use as Default Environment: Selects current environment as default.Color Correction» Exposure: Sets the HDR-Image’s exposure level. The higher the exposure level, thelonger will be the series of shutter cycles which will be used to calculate the image’slight intensity.» Whitepoint: Defines the exact value between displaying white color and lightemissiveimage data.» Gamma: Encodes the linear luminance values into digital image file values. Gammaencoding helps to map data (both analog and digital) into a more perceptuallyuniform domain.» Hue Shift: Shifts all colors in the HDR-Image uniformly through the hue colorrange.» Contrast: Separates the light and dark color values further from each other.» Brightness: Raises the color value of the whole HDR-Image.» Saturation: Sets the HDR-Image’s saturation.» Reflected Saturation: Sets the HDR-Image’s saturation when the HDR-Image reflectsin any surface.TransformationWith transformation parameters the source of spherical projection of the SphereEnvironmentMaterial can be set.190

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