11.07.2015 Views

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>phongto the surface normal, thus the angle of incidence equals the angle of reflection.since a surface is usually not perfectly smooth, the orientation of the normalsvaries, thus creating a glossy reflection.» Roughness: The roughness parameter defines the number of diffuse reflections andits complement specular reflection. The higher the roughness value, the more diffusereflection will be rendered.Color Texture» Use Texture: Loads image textures for the diffuse color channel which will beused as a pattern on surfaces.Read MaterialEditor Textures for texture placement.» Use Alpha Channel: Uses alpha channel of image texture (if alpha channel embedded).» Repeat mode: Sets the repeat mode of the texture. There are four modes.» Repeat: Repeats the texture in all directions.» Repeat Mirror: Repeats and mirrors the texture on the x- and y-axis with eachrepetition.» Decal: Does not repeat the texture.» Clamp: Repeats only the last pixel of the texture.» Anisotropy: Sets the texture filter quality for the image texture.1 is lowest quality. 16 is highest quality.» Input Gamma: Sets the texture image gamma correction.» sRGB: If turned on, the texture’s colors will be interpreted based on an embeddedcolor profile if present. If a color profile is missing, it is assumed that the colors arestored in sRGB.Glossy Texture» Use Texture: Loads an image texture for the specular color channel. Uses the image141

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