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Materials tab - PI-VR GmbH

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endering <strong>tab</strong>» Modulesfinal renderpassRendering Tab:final renderpass» Enable Final Render Pass: Turns theFinal Render Pass on or off.» Config File: Defines the path to theconfig file.» Use FinalRenderPass on: Defines whereto use the FinalRenderPass. Values:» Localhost, Cluster, Localhost and ClusterLeft eye / Right eye» Textures: Defines the textures used for the final renderpass used in the scene.» Add: Adds a texture to use in the final renderpass.» Remove: Removes a texture.» Edit: Edits a texture.Shader» Vertex Shader: Defines the path to a vertex shader.» Fragment Shader: Defines the path to a fragment shader.» Parameters: You can create specific parameters. The Types can be:» Int » Real » Vec2f» Vec3f » Vec4f » MatrixGeneral Settings» Load: Loads settings from a preset stored in a xml-file.» Save: Saves settings into a preset stored in a xml-file.» Apply: Applies current settings.280

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