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Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

Materials tab - PI-VR GmbH

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TrueLight<strong>Materials</strong>TireMaterialColor Texture» Use Marking: Loads an image texture which will be applied to the tire’s sides forthe diffuse color channel. The image will be used as a pattern on the surface’s sides.» Use Profile: Loads an image texture to be applied as tire’s profile for the diffusecolor channel. The image will be used as a pattern on the surface’s middle.» Use Alpha Channel: Uses the alpha channel of the image texture if it has an alphachannel embedded.» Input Gamma: Sets the texture image gamma correction.» sRGB: If turned on, the texture’s colors will be interpreted based on an embeddedcolor profile if present. If a color profile is missing, it is assumed that the colors arestored in sRGB.Glossy Texture» Use Marking: Loads an image texture which will be applied to the tire’s sides forthe specular channel. The image will be used as a specular pattern on the surface’ssides.» Use Profile: Loads an image texture which will be applied as the tire’s profile forthe specular channel. The image will be used as a pattern on the surface’s middle.» Input Gamma: Sets the texture image gamma correction.» sRGB: If turned on, the texture’s colors will be interpreted based on an embeddedcolor profile if present. If a color profile is missing, it is assumed that the colors arestored in sRGB.Bump Texture» Use Marking: Loads an image texture to be applied to the tire’s sides forthe bump channel. The image will be used as a bump pattern on the surface’s sides.» Use Profile: Loads an image texture which will be applied as the tire’s profile for177

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