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Materials tab - PI-VR GmbH

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» Menus and Icons TabmenusAppearanceMenus: appearanceThis chapter informs about calculating Ambient Occlusion, adjusting geometrynormals, setting up direct lights and adjusting materials.Ambient OcclusionOpens the Ambient Occlusion Module. The Ambient Occlusion Module precalculatesand prerenders Ambient Occlusion and indirect illumination for the use in OpenGL andraytracing render mode.Specific parameters regarding particular geometries can be saved. They can easily beloaded and applied to the instances of the same geometry. It is not required to furtherremember the values.For further information regarding the Ambient Occlusion Module, go to the modules chapter.GeometryEditorOpens the GeometryEditor Module. The GeometryEditor Module carries out a rangeof geometry optimizations depending on the geometry type (polygon or nurbs).For further information regarding the GeometryEditor Module, go to the modules chapter.91

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