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142 Layers and Masks<br />
A tool or layer's Opacity setting interacts with its blend mode to produce varying<br />
results. For details, see Adjusting opacity/transparency on p. 143.<br />
To set a tool's blend mode:<br />
• Select the tool and use the drop-down list (displays Normal by default) on the<br />
tool's Context toolbar.<br />
To set a standard layer's blend mode:<br />
• Double-click the layer's name on the Layers tab, and in the dialog, choose the<br />
mode from the Blend Mode drop-down list.<br />
Using blend ranges<br />
It’s a good time to clear up the difference between Blend Modes and Blend Ranges.<br />
A Blend Mode can be associated with a tool or layer to produce different colour<br />
effects when pixels from each layer are painted on top of each other. Blend ranges,<br />
a more advanced blending feature, differ in that they specify the range of colours<br />
on a current layer that is to be blended with the underlying layer—this is a simple<br />
include or exclude of tones or colours in the blending process.<br />
Just like blend modes, blend<br />
ranges are applied to layers so it<br />
makes sense for ranges to be<br />
created and modified in the<br />
Layer Properties dialog,<br />
available by right-clicking on<br />
any layer and selecting<br />
Properties....<br />
The blend range can be set for Red, Green, Blue or Grey channels. The upper layer<br />
(This Layer) and its Underlying Layer can each be allocated a value from 0\0 to<br />
255\255 each which represents the tonal or colour value—value pairs (e.g., 70\70 or<br />
255\255) are set by moving the triangular sliders to the required value on the range