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Using depth maps<br />
Layers and Masks 145<br />
Depth maps let you add remarkable 3D realism to ordinary images. A standard<br />
"flat" image, of course, has only two dimensions: X and Y, or width and height.<br />
Adding a depth map to a layer gives you an extra channel that stores information<br />
for a third (Z-axis or depth) dimension, in effect adding "volume" to the image. It's<br />
as if the original image acquires a surface with peaks and valleys—and you can play<br />
with the elevation of the landscape to achieve different visual results.<br />
The depth map itself is a greyscale representation that uses lightness values to<br />
encode the Z-axis or "elevation" data, with 256 possible levels for each underlying<br />
image pixel. Lighter areas represent peaks and darker areas represent valleys.<br />
Here's a schematic view of how an imaginary 3D volume (the stack on the left)<br />
might be encoded as a depth map:<br />
The several levels of elevation on the stack translate or “map” directly to lightness<br />
values in the greyscale depth map on the right. What <strong>PhotoPlus</strong> can do is to take<br />
the depth map and translate it back into light-and-shadow information that<br />
appears (to us) as depth in an image... hence the illusion of three-dimensionality.<br />
Typically, you'll begin by creating a new blank depth map on a layer, then modify it<br />
by painting or erasing directly on the map. The varying lightness on the depth map<br />
produces interesting depressions and ridges on the image, which are exposed by<br />
layer effects automatically applied from the 3D Effects category. Changes on the<br />
greyscale map layer produce the effect of highs and lows in the "surface"... it's like<br />
using a 3D brush!