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PhotoPlus X2 User Guide - Serif

PhotoPlus X2 User Guide - Serif

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Using depth maps<br />

Layers and Masks 145<br />

Depth maps let you add remarkable 3D realism to ordinary images. A standard<br />

"flat" image, of course, has only two dimensions: X and Y, or width and height.<br />

Adding a depth map to a layer gives you an extra channel that stores information<br />

for a third (Z-axis or depth) dimension, in effect adding "volume" to the image. It's<br />

as if the original image acquires a surface with peaks and valleys—and you can play<br />

with the elevation of the landscape to achieve different visual results.<br />

The depth map itself is a greyscale representation that uses lightness values to<br />

encode the Z-axis or "elevation" data, with 256 possible levels for each underlying<br />

image pixel. Lighter areas represent peaks and darker areas represent valleys.<br />

Here's a schematic view of how an imaginary 3D volume (the stack on the left)<br />

might be encoded as a depth map:<br />

The several levels of elevation on the stack translate or “map” directly to lightness<br />

values in the greyscale depth map on the right. What <strong>PhotoPlus</strong> can do is to take<br />

the depth map and translate it back into light-and-shadow information that<br />

appears (to us) as depth in an image... hence the illusion of three-dimensionality.<br />

Typically, you'll begin by creating a new blank depth map on a layer, then modify it<br />

by painting or erasing directly on the map. The varying lightness on the depth map<br />

produces interesting depressions and ridges on the image, which are exposed by<br />

layer effects automatically applied from the 3D Effects category. Changes on the<br />

greyscale map layer produce the effect of highs and lows in the "surface"... it's like<br />

using a 3D brush!

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