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Macros and Batch Processing 179<br />
It is possible to copy and paste pre-defined macros to any user-defined<br />
category but not individual commands within each macro.<br />
Warning: If you significantly modify your macro command list your macro<br />
may become unusable, so it’s important to exercise some restraint while<br />
editing—experimentation and testing is the rule of thumb.<br />
To switch a command off:<br />
1. Go to the Macros tab.<br />
2. Choose a category from the drop-down menu.<br />
3. Decide which macro you want to modify.<br />
4. Click the icon next to the macro name to reveal the macro’s command list<br />
in the drop-down menu.<br />
5. Each list entry begins with a check box which switches on or off the<br />
relevant command. Uncheck the box to switch the command off.<br />
Experimentation is required when switching commands on or off—some<br />
commands are integral to the way a macro operates!<br />
To enable command interactivity:<br />
This allows you to intervene in the macro running process to alter some dialog<br />
values, i.e. the next time a macro is played, the macro will pop-up the relevant<br />
dialog associated with a command, pausing the macro temporarily. For example,<br />
for a "Frames" macro, the Canvas Size dialog could be made to display during<br />
macro playback to allow new canvas dimensions to be entered manually (try some<br />
pre-defined Frames macros + options for examples of this).<br />
1. Go to the Macros tab.<br />
2. Choose a category from the drop-down menu.<br />
3. Decide on a macro which is to be made interactive.<br />
4. Click the icon next to the chosen macro's name to reveal the macro’s<br />
command list in the drop-down menu.<br />
5. Click the empty box before a command name to display the<br />
Enable\Disable Dialog icon.