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Engaging Citizens in the Policy-Making Process<br />

Deirdre Lee 1 , Kate Kenny 2<br />

1 Digital Enterprise Research Institute, <strong>NUI</strong> <strong>Galway</strong><br />

2 School of Political Science and Sociology, <strong>NUI</strong> <strong>Galway</strong><br />

deirdre.lee@deri.org, kate.kenny@nuigalway.ie<br />

Abstract<br />

The idea of a democracy implies a sharing of power<br />

and decision-making between the people. However in<br />

many of today’s representative democracies, the only<br />

decision that a citizen has to make is which politician to<br />

vote for every 3 or 4 years. For many reasons,<br />

including reducing transaction costs, increasing social<br />

inclusion or cohesion, and generating trust and social<br />

capital, governments are realising the importance of<br />

involving the public in the policy-making process [1].<br />

Online Web 2.0 and social networking technologies are<br />

being utilised to engage people, with varying degrees of<br />

success. In this paper, I provide an overview of the<br />

barriers to adoption of current eParticipation tools,<br />

along with their potential in the context of a<br />

sociological solution.<br />

1. Introduction<br />

eParticipation refers to the use of ICTs, in particular<br />

the Internet and Web 2.0 technologies, in the<br />

participation process, with the implication that<br />

technology has the ability to change and transform<br />

citizen involvement in deliberation and decision-making<br />

processes [2].<br />

2. Barriers to eParticipation<br />

In a study carried out in [3], Governments report a<br />

number of reasons for people not wanting to participate<br />

in policy making. Over three-quarters of the respondents<br />

(78%) attributed a lack of interest in policy issues or<br />

politics as being an important factor. Just under half<br />

(48%) indicated citizens’ low levels of trust in how<br />

governments would use their input as a motivating<br />

factor. Other barriers that the community have identified<br />

include a large and diverse range of stakeholders,<br />

varying levels of technical skill, a lack of integration of<br />

eParticipation strategy into actual government<br />

organisation structures, language difficulties, privacy<br />

issues, etc. What is clear from many of these barriers is<br />

that the lack of adoption of eParticipation tools is not<br />

due to technological barriers, but with sociological or<br />

political obstacles.<br />

3. Use of Argument Visualisation<br />

Engaging users in the discussion and formulation of<br />

public policies, and then being able to create meaningful<br />

summaries of their contributions is a major challenge<br />

for eParticipation. Many opinions expressed on current<br />

eParticipation websites are structured in an informal,<br />

conversational format, and, as such, valid arguments,<br />

opinions, and debates are lost in the sea of forums,<br />

blogs, wikis and tweets. Utilising argument visualisation<br />

techniques, lowers the digital divide, as mind-maps, or<br />

lists of pros and cons, are all concepts that an average<br />

119<br />

stakeholder would be familiar with from the real world.<br />

The WAVE Platform 1<br />

incorporates argument<br />

visualisation, Web 2.0, and social networking<br />

technologies to engage citizens in debate [4]. With over<br />

7,000 users, the WAVE Platform has achieved moderate<br />

success.<br />

4. Lessons Learned<br />

Panopoulou et al. [5] carried out an extensive<br />

analysis of 40 eParticipation initiatives from 12<br />

European countries, where they identified, among other<br />

things, the main lessons learned from current initiatives.<br />

Many of their findings concurred with the results from<br />

the WAVE project, including the necessity for a<br />

commitment by governments to support the<br />

participatory process, a simple and intuitive interface, a<br />

combination of both online and offline channels, and a<br />

thorough communication and promotion plan.<br />

5. Inform, Consult, Empower<br />

Building on these lessons learned, the Puzzled by<br />

Policy project 2<br />

aims to combine successful pre-existing<br />

eParticipation tools with new widget technologies to<br />

bring policymaking to the people through their existing<br />

social networking sites and mobile devices. However<br />

the technical platform is only one aspect of the solution,<br />

which will also include a thorough analysis of the<br />

policy-domain, stakeholder needs, and potential for<br />

policy-maker involvement.<br />

Acknowledgments<br />

The work presented in this paper has been funded in<br />

part by Science Foundation Ireland under Grant No.<br />

SFI/08/CE/I1380 (Lion-2) and the European Union<br />

under Grant No. EP-08-01-002 (WAVE) and CIP-ICT-<br />

PSP-2009-3bis/ 256261 (Puzzled by Policy)<br />

8. References<br />

[1] Smith, S, Main benefits of eParticipation developments in<br />

the EU, European eParticipation, Study and supply of services<br />

on the development of eParticipation in the EU, D1.3b, 2009<br />

[2] Sæbø, O., Rose, J., & Skiftenes Flak, L. (2008). The shape<br />

of eParticipation: Characterizing an emerging research area.<br />

Government Information Quarterly, 25(3) 400-428.<br />

[3] Focus on Citizens: Public Engagement for Better Policy<br />

and Services, OECD Report, 2009<br />

[4] Lee, D et al., The WAVE Platform: Utilising Argument<br />

Visualisation, Social Networking and Web 2.0 Technologies<br />

for eParticipation, ePart 2010<br />

[5] Panopoulou et al., eParticipation Initiatives in Europe:<br />

Learning from Practitioners, ePart 2010,<br />

1 www.wave-project.eu<br />

2 www.puzzledbypolicy.eu

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