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NUI Galway – UL Alliance First Annual ENGINEERING AND - ARAN ...

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Assessing the effects of interactivity features on learning effectiveness in an<br />

asynchronous video-based online learning environment<br />

Barry Coughlan, b.coughlan2@nuigalway.ie<br />

M.Sc Applied Computing and Information Technology<br />

Supervisor: Ms. Karen Young<br />

Abstract<br />

In the past few years many universities, including MIT,<br />

Harvard and Stanford have begun to provide video<br />

lecture content for free online, and non-academic<br />

equivalents such as Khan Academy have seen a sharp<br />

rise in popularity. Their growth can be attributed to<br />

the increased availability of broadband, the growing<br />

popularity of video-sharing sites and the availability of<br />

free video hosting from these sites. However, these<br />

video-sharing sites are not designed with education in<br />

mind. The goal of this research is to improve the state<br />

of video technologies used in an educational context.<br />

1. Online Learning Environments<br />

The constructivist learning theory asserts that<br />

students learn when they actively construct knowledge<br />

through interaction with peers, instructors and course<br />

content, with a focus on active participation. The<br />

constructivist approach is well-suited to online learning<br />

environments. These environments allow students to<br />

work at their own pace and in their own time, and<br />

interact with others though synchronous<br />

communication (e.g. real-time chat) and asynchronous<br />

features (e.g. discussion boards, e-mail). Hypertext<br />

content is easily navigated, well-structured and quickly<br />

searchable (a feature lacking in traditional media).<br />

2. Video Learning and Content<br />

Interactivity<br />

Research into video-based learning environments<br />

has shown marked improvements over text-based<br />

environments, but its efficacy is contingent on the<br />

interactivity features present in the system. University<br />

institutions that provide online lectures have generally<br />

not gone beyond the formats of linear video, due to the<br />

constraints imposed by technology and video providers.<br />

Current online video solutions generally suffer from<br />

poor structural transparency, low navigability, high<br />

cost of editing and no control of pace.<br />

3. Proposed Design<br />

The following features will be explored in the design:<br />

3.1. Navigation<br />

Typically, text media can be navigated through a<br />

nested table of contents. Video navigation could be<br />

improved by adding a table of contents and colourcoding<br />

sections in the video navigation bar.<br />

11<br />

3.2. Searching<br />

Associating subtitles, keywords and descriptions<br />

with sections of video allows students to quickly locate<br />

relevant material.<br />

3.3. Controlling pace<br />

The ongoing development of the HTML5 standard<br />

allows native video to be displayed within the browser,<br />

allowing the ability to change the rate of video<br />

playback without altering the pitch, allowing users to<br />

control learning pace in the same way that they can<br />

control the pace at which they read a textbook.<br />

3.4. Editing<br />

Video material is difficult to edit due to the cost of<br />

production. The use of text annotations to add<br />

corrections may provide some relief in this regard.<br />

4.1. Integrating online community features<br />

Video e-learning has rarely been integrated with<br />

online learning environments which permit interaction<br />

and engagement with peers and instructors. This<br />

project will explore the combination of video and text<br />

environments on learning effectiveness.<br />

5. Measuring Learning<br />

Student completion rates can be 10-20% lower in<br />

online courses when compared to face-to-face courses.<br />

It is therefore important to measure student satisfaction<br />

when assessing a particular environment, as students’<br />

enjoyment of using a particular system could affect<br />

their willingness to continue using it. It has been<br />

shown that test grades do not accurately measure<br />

learning outcomes. The constructivist approach focuses<br />

on real-world problem solving, and thus an assigned<br />

task might be a better reflection of learning outcomes.<br />

This research will explore the most appropriate method<br />

to quantifiably assess learning gains using task<br />

performance as a proxy.<br />

5. Conclusion<br />

While many institutions have invested resources in<br />

exploring the potential of on-demand video education<br />

resources, the development of suitable technologies has<br />

not reflected this interest. Current systems lack<br />

navigability, are difficult to search and edit and don’t<br />

allow users to control the pace of learning. This<br />

research seeks to advance the state of the art of ondemand<br />

educational video technology,

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