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Rack Palette - Operators Manual - Strand Lighting

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Macros and Show Control<br />

Setting a variable to any value between those two numbers sets the look’s virtual<br />

handle to that level and vice versa<br />

• Individual variables can have Cues or Looks specified in the order field (i.e.,<br />

"Main.1,B2.5')<br />

Variables can have macros attached to them:<br />

There are eight different state-change events that can fire macros<br />

o Button Up<br />

o Button Down<br />

o On Value (when a variable reaches a certain value (i.e., ‘0’ or ‘100’ or ‘25’)<br />

o Off Value (when a variable changes from a certain value (i.e., when a look handle<br />

leaves 0)<br />

o Up Through (when the look is fading up and passes by the specified value)<br />

o Down Through (when the look is fading down and passes by the specified value)<br />

o Pass Through (when the look crosses a certain value in either direction)<br />

o Value Change (is trigged any time the value changes)<br />

You can attach any number of macro actions to a variable<br />

Macros can contain Lua Scripts that provide for IF THEN ELSE type programming<br />

capabilities.<br />

While <strong>Palette</strong> is attached to the VISION.NET network, it can send two VISION.NET<br />

commands using macros:<br />

o VISION.NETSetScene (sends a Scene Set command to a specified device<br />

ID; useful for setting house lights to half)<br />

o VISION.NETLockCommand (lock or unlocks a specified button station;<br />

useful to lock out public buttons stations at show time)<br />

The VISION.NET devices must be in proper VISION.NET mode (i.e., not Remote<br />

Keypad mode) to make use of these commands:<br />

<strong>Palette</strong> OS Operations <strong>Manual</strong> 290

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