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By contrast, a PC whose life essence has been transferred<br />

into a Golem or Construct using the Life Empowerment<br />

spell list is perfectly acceptable as a playable PC.<br />

For reasonable independence, the entity should not have<br />

a Glyph of Control. If the PC’s abilities, skills, and spells<br />

have all been restored using Manifest spells, then the PC<br />

may gain experience points and advance levels as normal<br />

in the artificial body.<br />

The PC’s mental stats (SD, Me, Re, Em, In, and Pr)<br />

transfer as normal and are subject to normal stat gain<br />

rolls at level advancement. For the purposes of calculating<br />

Development Points and skills, the PC’s Constitution<br />

and Agility stats are fixed at their temporary values<br />

at the time of life essence transfer. Note the PC’s Body<br />

Development skill is replaced by the entity body’s concussion<br />

hits. The PC’s Quickness stat is forfeit; instead<br />

use the Attack Quickness bonus as the stat bonus for<br />

Initiative and Qu-related skills, and the entity’s Movement<br />

Speed bonus determines Defensive Bonus directly.<br />

Likewise the PC’s Strength stat is forfeit; use the Bash<br />

material bonus as the “Strength” stat bonus for Golems<br />

(see Table 6.2) and the material OB bonus (see Table 6.5)<br />

for Constructs. All racial modifiers for Agility, Constitution,<br />

Strength, and Quickness are lost.<br />

When buying skills, a Golem or Construct PC cannot<br />

purchase Body Development (concussion hits are fixed<br />

at entity creation). Entity PCs who have weapons rather<br />

than hands should avoid purchasing skills that require<br />

manual dexterity, as they will be unable to sensibly use<br />

them.<br />

9.3 ADVENTURE AND<br />

CAMPAIGN SEEDS<br />

Here is a selection of adventure and campaign seeds<br />

using elements of Construct Companion.<br />

Amok Time: A powerful Construct or Golem bound to<br />

obedience by a Glyph of Control is unexpectedly freed<br />

by the destruction of the Glyph. Possessed by a demon<br />

or malevolent spirit, the entity will wreak terror until<br />

it is stopped.<br />

Attack of the Clone: A long-time foe that the PCs have<br />

killed returns as a homunculus soul-clone. Did he<br />

transfer his soul Is the new incarnation intent on<br />

vengeance or has the death of its blood master given it<br />

an opportunity to develop its personality along new<br />

lines Has the foe returned in a different body (perhaps<br />

of a former friend) Has the old enemy created<br />

104 CONSTRUCT COMPANION

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