2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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By contrast, a PC whose life essence has been transferred<br />
into a Golem or Construct using the Life Empowerment<br />
spell list is perfectly acceptable as a playable PC.<br />
For reasonable independence, the entity should not have<br />
a Glyph of Control. If the PC’s abilities, skills, and spells<br />
have all been restored using Manifest spells, then the PC<br />
may gain experience points and advance levels as normal<br />
in the artificial body.<br />
The PC’s mental stats (SD, Me, Re, Em, In, and Pr)<br />
transfer as normal and are subject to normal stat gain<br />
rolls at level advancement. For the purposes of calculating<br />
Development Points and skills, the PC’s Constitution<br />
and Agility stats are fixed at their temporary values<br />
at the time of life essence transfer. Note the PC’s Body<br />
Development skill is replaced by the entity body’s concussion<br />
hits. The PC’s Quickness stat is forfeit; instead<br />
use the Attack Quickness bonus as the stat bonus for<br />
Initiative and Qu-related skills, and the entity’s Movement<br />
Speed bonus determines Defensive Bonus directly.<br />
Likewise the PC’s Strength stat is forfeit; use the Bash<br />
material bonus as the “Strength” stat bonus for Golems<br />
(see Table 6.2) and the material OB bonus (see Table 6.5)<br />
for Constructs. All racial modifiers for Agility, Constitution,<br />
Strength, and Quickness are lost.<br />
When buying skills, a Golem or Construct PC cannot<br />
purchase Body Development (concussion hits are fixed<br />
at entity creation). Entity PCs who have weapons rather<br />
than hands should avoid purchasing skills that require<br />
manual dexterity, as they will be unable to sensibly use<br />
them.<br />
9.3 ADVENTURE AND<br />
CAMPAIGN SEEDS<br />
Here is a selection of adventure and campaign seeds<br />
using elements of Construct Companion.<br />
Amok Time: A powerful Construct or Golem bound to<br />
obedience by a Glyph of Control is unexpectedly freed<br />
by the destruction of the Glyph. Possessed by a demon<br />
or malevolent spirit, the entity will wreak terror until<br />
it is stopped.<br />
Attack of the Clone: A long-time foe that the PCs have<br />
killed returns as a homunculus soul-clone. Did he<br />
transfer his soul Is the new incarnation intent on<br />
vengeance or has the death of its blood master given it<br />
an opportunity to develop its personality along new<br />
lines Has the foe returned in a different body (perhaps<br />
of a former friend) Has the old enemy created<br />
104 CONSTRUCT COMPANION