2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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8.3.1 GATHERING THE PATTERNS<br />
The matrix or mystical signature pattern is the foundation<br />
of all Changeling magic. The Transformers use<br />
the Study Original spell to obtain and mentally store their<br />
matrices. This can be dangerous – as the caster must be<br />
within ten feet of the target, succeed at casting a mental<br />
attack spell, and then is unable to do anything but<br />
concentrate on assimilating the matrix for an entire<br />
minute. Study Original is a “noisy” spell, alerting even<br />
the most magically insensitive of targets that a spell has<br />
been cast upon them. As with the Simulacra adepts, the<br />
potency of a Transformer is constrained by their matrix<br />
collection, so the perils of pattern acquisition must be<br />
risked.<br />
and maturation. Furthermore abominations must be<br />
trained, educated, and fed for years. Creating abominations<br />
is a long-term strategy, but is the only magical<br />
irreversible means of developing wholly new species.<br />
In terms of game statistics, the GM has full discretion<br />
over the values assigned to each factor as well as the final<br />
say on the form of hybrids created using Lesser Abomination<br />
and Greater Abomination. For composites made via<br />
Abomination True, the PC may choose the final form<br />
(and the player may suggest the statistical values), but the<br />
GM retains right of veto on all proposals. When assigning<br />
stats, the hybrid may receive either the value possessed<br />
by one of its parents or the average of its parents’<br />
scores.<br />
8.3.2 CREATING A CHANGELING<br />
To create a Changeling of a specific type, the Transformer<br />
must first have a matrix with the appropriate<br />
facet.<br />
Example: Gregoras wishes to give his henchman<br />
Stabian the capability of delivering a poisoned bite.<br />
Many types of snakes are venomous, so Gregoras’<br />
next task is to find and cast Study Original on a<br />
suitable serpent.<br />
Secondly the mage must determine what Change spells<br />
will be necessary to achieve the desired effect. In some<br />
cases, this will be obvious. In others, the GM may insist<br />
that the PC succeeds at either a Very Hard (-20) Fauna<br />
Lore maneuver or a Medium (+0) Biology maneuver to<br />
understand the ramifications of the alteration.<br />
Example: Gregoras succeeds at a Biology maneuver<br />
and realizes that he needs to cast Change Mouth to<br />
reshape Stabian’s front incisors into injector fangs<br />
and Change Internal Organ to create a functional<br />
poison sac in the roof of Stabian’s mouth with connections<br />
to the fangs.<br />
Actually implementing Change spells requires the<br />
Transformer to touch the target and then successfully<br />
cast the necessary spells. If the target fails its Resistance<br />
Roll, and the caster can maintain concentration on the<br />
spell for a number of rounds equal to the spell’s level<br />
whilst still touching the target, then the change will take<br />
occur and be permanent. Change spells are thus unsuitable<br />
for combat casting.<br />
8.3.3 CREATING AN ABOMINATION<br />
Whereas most Transformers prefer to mutate adult<br />
individuals, some choose to breed new composite creatures<br />
by facilitating unnatural unions across species<br />
boundaries. In nature, cross-species matings only produce<br />
sterile offspring, even if the individuals are of very<br />
close species. The Lesser Abomination, Greater Abomination,<br />
and Abomination True spells achieve fertile offspring<br />
across wide pairings. However, they cannot compel<br />
a union or speed the normal processes of gestation<br />
8.3.4 BIOLOGICAL CHANGES<br />
Both Changelings and Simulacra can benefit from a<br />
variety of bodily alterations. This section aims to suggest<br />
some benefits and physical manifestations for these<br />
modifications. All natural attacks should be at least one<br />
step smaller than the original creature (i.e. a Medium<br />
animal may only have a Small Claw attack), unless a<br />
second casting is made to equalize attack and creature<br />
size.<br />
Armor Type: Increased natural armor may manifest as<br />
hardened skin, leathery hides, scales, and even hardened<br />
shells.<br />
Body Coverings: Useful modifications in this area include<br />
transparent nictitating membranes (protects eyes in<br />
dusty conditions), fur, feathers and hair for insulation,<br />
pouches for secreting young, and so forth.<br />
Bone Projection: Antlers, beaks, talons and the like can<br />
provide useful natural weapons.<br />
Cartilage Change: Modifying external cartilage may assist<br />
certain types of sensory organs and body functions<br />
– the outer ear cartilage channels vibrations inward;<br />
noses are entry/exit routes for air as well as smell<br />
sensors.<br />
External Appendages: Stingers can provide an excellent<br />
delivery mechanism for poison, web spinners can generate<br />
gossamer strands capable of supporting the creature<br />
or to trap prey, and so on.<br />
Internal Alteration: Adding gills and lungs will permit<br />
underwater and air breathing respectively, increasing<br />
lung capacity will assist at high altitudes, while poison<br />
sacs and venomous spit will provide natural toxins<br />
(level as creature). Increasing the fat layer may help<br />
survival in cold climes, floatation bladders will aid<br />
swimming, and metabolic changes may confer immunity<br />
to specific substances (alcohol, individual toxins)<br />
or diseases. Bone density decreases will lighten the<br />
weight of flying creatures but make them more fragile.<br />
Limb Alteration: This can include changing joints for<br />
increasing or decreasing agility, elongating necks for a<br />
longer reach, adding a tail (same size as legs or joining<br />
two legs into a tail) for greater stability or a Bash attack,<br />
additional legs (for stability or quadruped forms),<br />
extra arms or tentacles (potentially more actions and<br />
98 CONSTRUCT COMPANION