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8.3.1 GATHERING THE PATTERNS<br />

The matrix or mystical signature pattern is the foundation<br />

of all Changeling magic. The Transformers use<br />

the Study Original spell to obtain and mentally store their<br />

matrices. This can be dangerous – as the caster must be<br />

within ten feet of the target, succeed at casting a mental<br />

attack spell, and then is unable to do anything but<br />

concentrate on assimilating the matrix for an entire<br />

minute. Study Original is a “noisy” spell, alerting even<br />

the most magically insensitive of targets that a spell has<br />

been cast upon them. As with the Simulacra adepts, the<br />

potency of a Transformer is constrained by their matrix<br />

collection, so the perils of pattern acquisition must be<br />

risked.<br />

and maturation. Furthermore abominations must be<br />

trained, educated, and fed for years. Creating abominations<br />

is a long-term strategy, but is the only magical<br />

irreversible means of developing wholly new species.<br />

In terms of game statistics, the GM has full discretion<br />

over the values assigned to each factor as well as the final<br />

say on the form of hybrids created using Lesser Abomination<br />

and Greater Abomination. For composites made via<br />

Abomination True, the PC may choose the final form<br />

(and the player may suggest the statistical values), but the<br />

GM retains right of veto on all proposals. When assigning<br />

stats, the hybrid may receive either the value possessed<br />

by one of its parents or the average of its parents’<br />

scores.<br />

8.3.2 CREATING A CHANGELING<br />

To create a Changeling of a specific type, the Transformer<br />

must first have a matrix with the appropriate<br />

facet.<br />

Example: Gregoras wishes to give his henchman<br />

Stabian the capability of delivering a poisoned bite.<br />

Many types of snakes are venomous, so Gregoras’<br />

next task is to find and cast Study Original on a<br />

suitable serpent.<br />

Secondly the mage must determine what Change spells<br />

will be necessary to achieve the desired effect. In some<br />

cases, this will be obvious. In others, the GM may insist<br />

that the PC succeeds at either a Very Hard (-20) Fauna<br />

Lore maneuver or a Medium (+0) Biology maneuver to<br />

understand the ramifications of the alteration.<br />

Example: Gregoras succeeds at a Biology maneuver<br />

and realizes that he needs to cast Change Mouth to<br />

reshape Stabian’s front incisors into injector fangs<br />

and Change Internal Organ to create a functional<br />

poison sac in the roof of Stabian’s mouth with connections<br />

to the fangs.<br />

Actually implementing Change spells requires the<br />

Transformer to touch the target and then successfully<br />

cast the necessary spells. If the target fails its Resistance<br />

Roll, and the caster can maintain concentration on the<br />

spell for a number of rounds equal to the spell’s level<br />

whilst still touching the target, then the change will take<br />

occur and be permanent. Change spells are thus unsuitable<br />

for combat casting.<br />

8.3.3 CREATING AN ABOMINATION<br />

Whereas most Transformers prefer to mutate adult<br />

individuals, some choose to breed new composite creatures<br />

by facilitating unnatural unions across species<br />

boundaries. In nature, cross-species matings only produce<br />

sterile offspring, even if the individuals are of very<br />

close species. The Lesser Abomination, Greater Abomination,<br />

and Abomination True spells achieve fertile offspring<br />

across wide pairings. However, they cannot compel<br />

a union or speed the normal processes of gestation<br />

8.3.4 BIOLOGICAL CHANGES<br />

Both Changelings and Simulacra can benefit from a<br />

variety of bodily alterations. This section aims to suggest<br />

some benefits and physical manifestations for these<br />

modifications. All natural attacks should be at least one<br />

step smaller than the original creature (i.e. a Medium<br />

animal may only have a Small Claw attack), unless a<br />

second casting is made to equalize attack and creature<br />

size.<br />

Armor Type: Increased natural armor may manifest as<br />

hardened skin, leathery hides, scales, and even hardened<br />

shells.<br />

Body Coverings: Useful modifications in this area include<br />

transparent nictitating membranes (protects eyes in<br />

dusty conditions), fur, feathers and hair for insulation,<br />

pouches for secreting young, and so forth.<br />

Bone Projection: Antlers, beaks, talons and the like can<br />

provide useful natural weapons.<br />

Cartilage Change: Modifying external cartilage may assist<br />

certain types of sensory organs and body functions<br />

– the outer ear cartilage channels vibrations inward;<br />

noses are entry/exit routes for air as well as smell<br />

sensors.<br />

External Appendages: Stingers can provide an excellent<br />

delivery mechanism for poison, web spinners can generate<br />

gossamer strands capable of supporting the creature<br />

or to trap prey, and so on.<br />

Internal Alteration: Adding gills and lungs will permit<br />

underwater and air breathing respectively, increasing<br />

lung capacity will assist at high altitudes, while poison<br />

sacs and venomous spit will provide natural toxins<br />

(level as creature). Increasing the fat layer may help<br />

survival in cold climes, floatation bladders will aid<br />

swimming, and metabolic changes may confer immunity<br />

to specific substances (alcohol, individual toxins)<br />

or diseases. Bone density decreases will lighten the<br />

weight of flying creatures but make them more fragile.<br />

Limb Alteration: This can include changing joints for<br />

increasing or decreasing agility, elongating necks for a<br />

longer reach, adding a tail (same size as legs or joining<br />

two legs into a tail) for greater stability or a Bash attack,<br />

additional legs (for stability or quadruped forms),<br />

extra arms or tentacles (potentially more actions and<br />

98 CONSTRUCT COMPANION

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