2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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1. Identify Attribute: Caster can identify either one skill or<br />
one spell list or one ability possessed by the target. The<br />
caster learns the number of skill ranks, the ranks known in<br />
the spell list, or the approximate power level of the ability,<br />
as appropriate.<br />
2. Transfer Life Essence: This spell is used in two modes – the<br />
first temporarily weakens the association between body and<br />
life essence, the second actually transfers the disassociated<br />
life essence from one body or vessel to another. When<br />
successfully cast in the first mode, the target will feel a<br />
wrenching sensation as the disassociation takes place. If the<br />
spell is successfully recast within two minutes, the caster<br />
may transfer the target’s life essence into any chosen Life<br />
Essence Vessel or physical body (which does not already<br />
have a possessing life essence). The target’s original body<br />
falls into a coma. If the second casting does not take place or<br />
succeed within the two minutes, the target’s life essence<br />
rejoins his body, and the process must begin again from<br />
scratch. Targets receive a special +25 bonus to all Resistance<br />
Rolls against this spell. Only animals, beings, and “beasts”<br />
may be affected by this spell (see notes below).<br />
3. Body Acclimatization: This spell allows an imbedded life<br />
essence to “translate” its natural instincts and learned<br />
behavior (e.g. ability to walk) into the ability to use all the<br />
facilities of an artificial body. This spell has the side-effect<br />
of making artificial bodies seem “natural” to animals and<br />
beasts, if they have been imbedded in an equivalent or very<br />
similar form, e.g. an imbedded Wolf essence will feel<br />
“normal” in a Wolf Construct or Wolf Golem.<br />
4. Manifest Ability: This spell allows a natural ability (chosen by<br />
the caster at time of casting) of the imbedded life essence to<br />
manifest in an artificial body. Such abilities include senses,<br />
movement abilities, natural resistances, Power Points, Talents,<br />
etc., possessed by the life essence in its original body. The spell<br />
allows the life essence to use the ability in its artificial body.<br />
5. Imbed Animal Essence V: The caster may imbed the life<br />
essence from an animal of up to 5th level into a Golem or<br />
Construct. The life essence must previously have been<br />
transferred into the entity’s body.<br />
6. Manifest Skill: As Manifest Ability, except allows one single skill<br />
known by the imbedded life essence (chosen by the caster at<br />
time of casting) to be manifested in the artificial body, enabling<br />
the life essence to effectively use the skill in its new body.<br />
7. Imbed Being Essence V: As Imbed Animal Essence V, except the<br />
caster may imbed the life essence from an intelligent (humanoid)<br />
being of up to 5th level into a Golem or Construct.<br />
8. Imbed Beast Essence V: As Imbed Animal Essence V, except<br />
the caster may imbed the life essence from a beast (monster,<br />
unnatural creature, or sentient plant) of up to 5th<br />
level into a Golem or Construct.<br />
9. Body Stasis I: Caster can preserve a body which has had its life<br />
essence transferred out from it, preventing any deterioration<br />
in stats and physical condition, and removing the need for<br />
food, water and air. The body may still be destroyed by<br />
violence during the duration of the spell. If the life essence is<br />
not returned to the body before the spell ends, the normal<br />
process of death will resume as soon as the spell ends.<br />
10. Manifest Spell: As Manifest Skill, except allows one single<br />
spell list (or spell-like ability) known by the imbedded life<br />
essence (chosen by the caster at time of casting) to be<br />
manifested in the artificial body, enabling the life essence<br />
to effectively use the spells in its new body.<br />
CONSTRUCT COMPANION<br />
10.3.3<br />
LIFE EMPOWERMENT<br />
Lvl Name Area of Effect Duration Range Type<br />
❑ 1 Identify Attribute 1 target - 10' I<br />
❑ 2 Transfer Life Essence 1 target Varies 10' F<br />
❑ 3 Body Acclimatization 1 target Permanent 10' Fm<br />
❑ 4 Manifest Ability 1 essence Permanent 10' Fm<br />
❑ 5 Imbed Animal Essence V1 essence Permanent 10' Fm<br />
., ., ., ., .,<br />
❑ 6 Manifest Skill 1 essence Permanent 10' Fm<br />
❑ 7 Imbed Being Essence V 1 essence Permanent 10' Fm<br />
❑ 8 Imbed Beast Essence V 1 essence Permanent 10' Fm<br />
❑ 9 Body Stasis I 1 body 1 day/lvl Touch F<br />
❑ 10 Manifest Spell 1 essence Permanent 10' Fm<br />
., ., ., ., .,<br />
❑ 11 Imbed Animal Essence X1 essence Permanent 10' Fm<br />
❑ 12 Imbed Being Essence X 1 essence Permanent 10' Fm<br />
❑ 13 Imbed Beast Essence X 1 essence Permanent 10' Fm<br />
❑ 14 Body Stasis II 1 body 1 week/lvl Touch F<br />
❑ 15 Preserve Life Essence 1 essence 1 day/lvl 10' Fm<br />
., ., ., ., .,<br />
❑ 16 Imbed Animal Essence XV1 essence Permanent 10' Fm<br />
❑ 17 Imbed Being Essence XV1 essence Permanent 10' Fm<br />
❑ 18 Imbed Beast Essence XV1 essence Permanent 10' Fm<br />
❑ 19 Body Stasis III 1 body 1 month/lvl Touch F<br />
❑ 20 Imbed Lord Animal Essence1 essencePermanent 10' Fm<br />
., ., ., ., .,<br />
❑ 25 Imbed Lord Being Essence1 essence Permanent 10' Fm<br />
❑ 30 Imbed Lord Beast Essence1 essence Permanent 10' Fm<br />
❑ 50 Imbed Life Essence True1 essence Permanent 10' Fm<br />
11. Imbed Animal Essence X: As Imbed Animal Essence V, except the caster<br />
may imbed the life essence from an animal of up to 10th level.<br />
12. Imbed Being Essence X: As Imbed Being Essence V, except the caster<br />
may imbed the life essence from a being of up to 10th level.<br />
13. Imbed Beast Essence X: As Imbed Beast Essence V, except the caster<br />
may imbed the life essence from a beast of up to 10th level.<br />
14. Body Stasis II: As Body Stasis I, except the duration of the stasis is one<br />
week per level of the caster.<br />
15. Preserve Life Essence: Caster can prevent a life essence transferred out<br />
of its own body but not imbedded in an artificial body from dissipating out<br />
of its current container for the duration of this spell.<br />
16. Imbed Animal Essence XV: As Imbed Animal Essence V, except the<br />
caster may imbed the life essence from an animal of up to 15th level.<br />
17. Imbed Being Essence XV: As Imbed Being Essence V, except the caster<br />
may imbed the life essence from a being of up to 15th level.<br />
18. Imbed Beast Essence XV: As Imbed Beast Essence V, except the caster<br />
may imbed the life essence from a beast of up to 15th level.<br />
19. Body Stasis III: As Body Stasis I, except the duration of the stasis is one<br />
week per level of the caster.<br />
20. Imbed Lord Animal Essence: As Imbed Animal Essence V, except the caster<br />
may imbed the life essence from an animal of up to 20th level.<br />
25. Imbed Lord Being Essence: As Imbed Being Essence V, except the caster<br />
may imbed the life essence from a being of up to 20th level.<br />
30. Imbed Lord Beast Essence: As Imbed Beast Essence V, except the<br />
caster may imbed the life essence from a beast of up to 20th level.<br />
50. Imbed Life Essence True: As Imbed Animal Essence V, except the caster<br />
may imbed the life essence from an animal, being, or beast of any level.<br />
Special Notes<br />
1.See section 7.2.5 for a full treatment of how this spell list should be<br />
used.<br />
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