2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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Dart Weapons<br />
These are clockwork weapons relying on enhanced<br />
springs to propel long darts with ranges and deadliness<br />
equivalent to a crossbow. A typical dart weapon has a<br />
revolver-like chamber containing up to six darts. As each<br />
dart is fired, the chamber revolves and the next dart is<br />
loaded into the firing mechanism. The rate of fire is one<br />
dart per round; loading a set of darts is a 200% action<br />
(30% per dart and 20% to reset the mechanism). Less<br />
bulky than crossbows, dart pistols and dart rifles are<br />
quieter and more reliable than gunpowder pistols and<br />
muskets.<br />
Dart Pistol (looks like a revolver with a six-inch<br />
barrel).<br />
Use Light Crossbow Attack Table except it fumbles on<br />
01-03 UM and has the following ranges (in feet, modifiers<br />
in brackets): Point-Blank (+10) 10, Short (+0) 25,<br />
Medium (-25) 50, Long (-50) 100, Extreme Range (-100)<br />
150.<br />
Requires Enchant Device I, cost 5gp. Time: 2 weeks.<br />
Dart Rifle (looks like a rifle but has a six-dart<br />
chamber).<br />
Use Heavy Crossbow Attack Table except it fumbles<br />
on 01-05 UM and has the following ranges (in feet,<br />
modifiers in brackets): Point-Blank (+10) 20, Short (+0)<br />
50, Medium (-25) 100, Long (-50) 200, Extreme Range (-<br />
100) 300.<br />
Requires Enchant Device I, cost 10gp. Time: 2 weeks.<br />
The Amplify Empowerment may be used as a damage<br />
multiplier (e.g. Lesser Amplify doubling damage). The<br />
Improved Operation Empowerment can be used to increase<br />
rate of fire (e.g. Lesser Improved Operation would<br />
allow 2 darts to be fired and loaded each round).<br />
Alternative designs exist which are much closer in<br />
form to standard crossbows. Some artificers have also<br />
<strong>construct</strong>ed “crossbow repeaters” which have the same<br />
attack, fumble, and damage capabilities as light or heavy<br />
crossbows but fire up to five bolts simultaneously. Reloading<br />
crossbow repeaters is a 200% action (30% per<br />
bolt and 50% to reset the mechanisms). Price and time<br />
costs are as for dart rifles.<br />
Diving Apparatus<br />
This is based on a now-proven design by Leonardo da<br />
Vinci. The apparatus has three major components: a<br />
waterproof suit, a mask and breathing tube, and a hollowed-out<br />
cork dome. For deep-water work, the suit is<br />
made of coiled armor plate under a sealed tunic to<br />
protect against pressure compression. The long leather<br />
breathing tube contains two (or more) hollow rods to<br />
keep it rigid and has coiled springs between the rods to<br />
prevent kinks occurring. The diver breathes through one<br />
end of the tube; the other feeds into the air stored in the<br />
cork dome (which has small holes just above its bottom<br />
to allow the air to replenish naturally). In normal use, the<br />
dome floats on the surface. The diver can pull it underwater,<br />
whereupon the dome acts as a compressed air<br />
supply.<br />
In its mundane form, the apparatus is limited by the<br />
available air in the dome (perhaps 5 minutes) and only<br />
protects marginally against increasing pressure with increased<br />
depth (safe to 100 feet). Enchant Device I will<br />
increase the underwater time to 10 minutes and only<br />
require the dome to remain above water for 1 minute to<br />
replenish the air. Pressure and Purification<br />
Empowerments would be useful additions – the latter<br />
could increase underwater time indefinitely.<br />
Cost (mundane version) 10gp plus 200gp for plate<br />
mail. Time: 2 weeks plus 4 months for plate mail.<br />
Flame Thrower<br />
This weapon consists of a hollow pipe connected via<br />
valves to a small tank of oil. The fuel is forced into the<br />
pipe and squirted out under pressure. As the jet leaves the<br />
pipe, it is ignited. In the mundane form, the pressure is<br />
insufficient for the flame to spread more than a few feet<br />
from the pipe, and the tank will be exhausted quickly. If<br />
enchanted, the flamethrower can generate a 5' long and<br />
1’ wide flame from a single pint of oil (treat as a +0 Fire<br />
Bolt). Flame Bolt is the obvious empowerment.<br />
Cost: 25gp (plus 1bp per pint of oil). Time: 2 weeks.<br />
Hand Tools<br />
This is actually a whole category of clockwork handheld<br />
tools, including the hand pulverizer (a powerful drill<br />
with a steel or diamond bit), automatic lockpicks, the<br />
hull breaker (a device for puncturing ship’s hulls by<br />
forcing a prong inside the planking), automatic saws,<br />
mechanical fans, smoke generators, etc. Enchant Device<br />
I obviates the need to wind up their clockwork mechanisms.<br />
The Fine Manipulation Empowerment is often<br />
used to improve their effectiveness.<br />
Cost: up to 50gp. Time: 1 week.<br />
Leyden Jars and Electrometers<br />
Leyden jars have been described above. One Leyden<br />
battery actually had an adjustable dial giving four settings:<br />
detonating cannon by igniting sparks, altering a<br />
compass needle, killing animals, and melting metal wire.<br />
Electrometers may be used to measure the stored charge.<br />
Enchant Device II is required to use electrical gadgets in<br />
Automata.<br />
Cost: (electrometer) 1gp. Time: 1 week.<br />
Puzzle Boxes<br />
Whereas a self-locking chest merely demonstrates the<br />
artificer’s skill, a puzzle box is designed to be difficult to<br />
open for security or entertainment. Complicated locks,<br />
movable parts (requiring the “box” to be adjusted or<br />
rotated into distinct physical configurations before locks<br />
etc. are revealed), extraneous mechanisms (to confuse),<br />
and in some cases, booby traps (such as poisoned needles,<br />
gas, tool-breakers and so on) all contribute to keeping<br />
the contents of the puzzle box safe and secret.<br />
38 CONSTRUCT COMPANION