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BHBHBHBHBHBHBHBHBHBHBHBHBHBHHB<br />

Dart Weapons<br />

These are clockwork weapons relying on enhanced<br />

springs to propel long darts with ranges and deadliness<br />

equivalent to a crossbow. A typical dart weapon has a<br />

revolver-like chamber containing up to six darts. As each<br />

dart is fired, the chamber revolves and the next dart is<br />

loaded into the firing mechanism. The rate of fire is one<br />

dart per round; loading a set of darts is a 200% action<br />

(30% per dart and 20% to reset the mechanism). Less<br />

bulky than crossbows, dart pistols and dart rifles are<br />

quieter and more reliable than gunpowder pistols and<br />

muskets.<br />

Dart Pistol (looks like a revolver with a six-inch<br />

barrel).<br />

Use Light Crossbow Attack Table except it fumbles on<br />

01-03 UM and has the following ranges (in feet, modifiers<br />

in brackets): Point-Blank (+10) 10, Short (+0) 25,<br />

Medium (-25) 50, Long (-50) 100, Extreme Range (-100)<br />

150.<br />

Requires Enchant Device I, cost 5gp. Time: 2 weeks.<br />

Dart Rifle (looks like a rifle but has a six-dart<br />

chamber).<br />

Use Heavy Crossbow Attack Table except it fumbles<br />

on 01-05 UM and has the following ranges (in feet,<br />

modifiers in brackets): Point-Blank (+10) 20, Short (+0)<br />

50, Medium (-25) 100, Long (-50) 200, Extreme Range (-<br />

100) 300.<br />

Requires Enchant Device I, cost 10gp. Time: 2 weeks.<br />

The Amplify Empowerment may be used as a damage<br />

multiplier (e.g. Lesser Amplify doubling damage). The<br />

Improved Operation Empowerment can be used to increase<br />

rate of fire (e.g. Lesser Improved Operation would<br />

allow 2 darts to be fired and loaded each round).<br />

Alternative designs exist which are much closer in<br />

form to standard crossbows. Some artificers have also<br />

<strong>construct</strong>ed “crossbow repeaters” which have the same<br />

attack, fumble, and damage capabilities as light or heavy<br />

crossbows but fire up to five bolts simultaneously. Reloading<br />

crossbow repeaters is a 200% action (30% per<br />

bolt and 50% to reset the mechanisms). Price and time<br />

costs are as for dart rifles.<br />

Diving Apparatus<br />

This is based on a now-proven design by Leonardo da<br />

Vinci. The apparatus has three major components: a<br />

waterproof suit, a mask and breathing tube, and a hollowed-out<br />

cork dome. For deep-water work, the suit is<br />

made of coiled armor plate under a sealed tunic to<br />

protect against pressure compression. The long leather<br />

breathing tube contains two (or more) hollow rods to<br />

keep it rigid and has coiled springs between the rods to<br />

prevent kinks occurring. The diver breathes through one<br />

end of the tube; the other feeds into the air stored in the<br />

cork dome (which has small holes just above its bottom<br />

to allow the air to replenish naturally). In normal use, the<br />

dome floats on the surface. The diver can pull it underwater,<br />

whereupon the dome acts as a compressed air<br />

supply.<br />

In its mundane form, the apparatus is limited by the<br />

available air in the dome (perhaps 5 minutes) and only<br />

protects marginally against increasing pressure with increased<br />

depth (safe to 100 feet). Enchant Device I will<br />

increase the underwater time to 10 minutes and only<br />

require the dome to remain above water for 1 minute to<br />

replenish the air. Pressure and Purification<br />

Empowerments would be useful additions – the latter<br />

could increase underwater time indefinitely.<br />

Cost (mundane version) 10gp plus 200gp for plate<br />

mail. Time: 2 weeks plus 4 months for plate mail.<br />

Flame Thrower<br />

This weapon consists of a hollow pipe connected via<br />

valves to a small tank of oil. The fuel is forced into the<br />

pipe and squirted out under pressure. As the jet leaves the<br />

pipe, it is ignited. In the mundane form, the pressure is<br />

insufficient for the flame to spread more than a few feet<br />

from the pipe, and the tank will be exhausted quickly. If<br />

enchanted, the flamethrower can generate a 5' long and<br />

1’ wide flame from a single pint of oil (treat as a +0 Fire<br />

Bolt). Flame Bolt is the obvious empowerment.<br />

Cost: 25gp (plus 1bp per pint of oil). Time: 2 weeks.<br />

Hand Tools<br />

This is actually a whole category of clockwork handheld<br />

tools, including the hand pulverizer (a powerful drill<br />

with a steel or diamond bit), automatic lockpicks, the<br />

hull breaker (a device for puncturing ship’s hulls by<br />

forcing a prong inside the planking), automatic saws,<br />

mechanical fans, smoke generators, etc. Enchant Device<br />

I obviates the need to wind up their clockwork mechanisms.<br />

The Fine Manipulation Empowerment is often<br />

used to improve their effectiveness.<br />

Cost: up to 50gp. Time: 1 week.<br />

Leyden Jars and Electrometers<br />

Leyden jars have been described above. One Leyden<br />

battery actually had an adjustable dial giving four settings:<br />

detonating cannon by igniting sparks, altering a<br />

compass needle, killing animals, and melting metal wire.<br />

Electrometers may be used to measure the stored charge.<br />

Enchant Device II is required to use electrical gadgets in<br />

Automata.<br />

Cost: (electrometer) 1gp. Time: 1 week.<br />

Puzzle Boxes<br />

Whereas a self-locking chest merely demonstrates the<br />

artificer’s skill, a puzzle box is designed to be difficult to<br />

open for security or entertainment. Complicated locks,<br />

movable parts (requiring the “box” to be adjusted or<br />

rotated into distinct physical configurations before locks<br />

etc. are revealed), extraneous mechanisms (to confuse),<br />

and in some cases, booby traps (such as poisoned needles,<br />

gas, tool-breakers and so on) all contribute to keeping<br />

the contents of the puzzle box safe and secret.<br />

38 CONSTRUCT COMPANION

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