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Steam Tunneler<br />

This fully enclosed steam-driven wheeled vehicle is<br />

designed for underground exploration. Equipped with a<br />

large powerful drill (high quality steel or diamondtipped),<br />

the Tunneler can burrow its way even through<br />

solid rock. The Tunneler requires Enchant Exotic Vehicle<br />

to work and is normally enhanced with defensive<br />

Empowerments.<br />

Cost: 500gp. Time: 12 weeks. Fuel: 1 sack of coal<br />

per 2 miles traveled.<br />

Steamship<br />

These may either be paddleboat steamers (where the<br />

engine drives two large paddle wheels – one on each side<br />

of the ship) or propeller-driven. Traditional sails may be<br />

retained for emergency use or to conserve fuel. Steampowered<br />

vessels must be of ship size to accommodate the<br />

engines and fuel supplies.<br />

TABLE 5.14: STEAMSHIP STATISTICS<br />

Steamship (small, 45') [19000 lbs. cargo].<br />

Cost: 300gp.<br />

Time: 30 weeks.<br />

Fuel: 1 sack per mile.<br />

Steamship (medium, 60') [35000 lbs. cargo].<br />

Cost: 700gp.<br />

Time: 45 weeks.<br />

Fuel: 2 sacks per mile.<br />

Steamship (large, 80') [55000 lbs. cargo].<br />

Cost: 2500gp.<br />

Time: 60 weeks.<br />

Fuel: 3 sacks per mile.<br />

Submarines<br />

A hand-cranked single-person American submersible<br />

supposedly attacked a British warship during the American<br />

War of Independence. The inventor Robert Fulton<br />

demonstrated a marginally successful submarine design<br />

in the early 1800s. This 20'-long and 5' wide craft had a<br />

collapsible mast and sail for surface travel, a handcranked<br />

propeller for underwater travel, a spike for<br />

ramming charges into enemy vessels, and enough air for<br />

four men and two candles for three hours. In the 19thcentury,<br />

some submarine designs used steam engines to<br />

drive their propellers. With a crew of three to six, a<br />

typical submarine of this era might be 60' long and 10'<br />

wide. Enchant Underwater Vehicle is essential to make<br />

any of these designs work safely – and other<br />

Empowerments such as Purification and Pressure should<br />

be considered.<br />

Submarine (clockwork). Cost: 200gp. Time: 10 weeks.<br />

Submarine (steam) Cost: 400gp. Time: 20 weeks.<br />

Fuel: 1 sack per 3 miles traveled.<br />

44 CONSTRUCT COMPANION

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