2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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Steam Tunneler<br />
This fully enclosed steam-driven wheeled vehicle is<br />
designed for underground exploration. Equipped with a<br />
large powerful drill (high quality steel or diamondtipped),<br />
the Tunneler can burrow its way even through<br />
solid rock. The Tunneler requires Enchant Exotic Vehicle<br />
to work and is normally enhanced with defensive<br />
Empowerments.<br />
Cost: 500gp. Time: 12 weeks. Fuel: 1 sack of coal<br />
per 2 miles traveled.<br />
Steamship<br />
These may either be paddleboat steamers (where the<br />
engine drives two large paddle wheels – one on each side<br />
of the ship) or propeller-driven. Traditional sails may be<br />
retained for emergency use or to conserve fuel. Steampowered<br />
vessels must be of ship size to accommodate the<br />
engines and fuel supplies.<br />
TABLE 5.14: STEAMSHIP STATISTICS<br />
Steamship (small, 45') [19000 lbs. cargo].<br />
Cost: 300gp.<br />
Time: 30 weeks.<br />
Fuel: 1 sack per mile.<br />
Steamship (medium, 60') [35000 lbs. cargo].<br />
Cost: 700gp.<br />
Time: 45 weeks.<br />
Fuel: 2 sacks per mile.<br />
Steamship (large, 80') [55000 lbs. cargo].<br />
Cost: 2500gp.<br />
Time: 60 weeks.<br />
Fuel: 3 sacks per mile.<br />
Submarines<br />
A hand-cranked single-person American submersible<br />
supposedly attacked a British warship during the American<br />
War of Independence. The inventor Robert Fulton<br />
demonstrated a marginally successful submarine design<br />
in the early 1800s. This 20'-long and 5' wide craft had a<br />
collapsible mast and sail for surface travel, a handcranked<br />
propeller for underwater travel, a spike for<br />
ramming charges into enemy vessels, and enough air for<br />
four men and two candles for three hours. In the 19thcentury,<br />
some submarine designs used steam engines to<br />
drive their propellers. With a crew of three to six, a<br />
typical submarine of this era might be 60' long and 10'<br />
wide. Enchant Underwater Vehicle is essential to make<br />
any of these designs work safely – and other<br />
Empowerments such as Purification and Pressure should<br />
be considered.<br />
Submarine (clockwork). Cost: 200gp. Time: 10 weeks.<br />
Submarine (steam) Cost: 400gp. Time: 20 weeks.<br />
Fuel: 1 sack per 3 miles traveled.<br />
44 CONSTRUCT COMPANION