2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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collapse under their own weight during the fabrication<br />
process. Lead Golems cannot fly or swim even with<br />
magical assistance. Lead will also not hold an edge, so it<br />
is not possible to equip Lead Golems in beast form with<br />
natural weapon attacks.<br />
Ruby Golems are immune to magical bolts and balls,<br />
reflecting such energy attacks back at their caster as +20<br />
Bolt attacks (if fire-based) and +0 Bolt attacks (if otherwise).<br />
Weapons striking a Ruby Golem have their Breakage<br />
Numbers increased by 2.<br />
Sapphire Golems are immune to magical bolts and<br />
balls, reflecting such energy attacks back at their caster as<br />
+20 Bolt attacks (if water or ice-based) and +0 Bolt<br />
attacks if otherwise. Weapons striking a Sapphire Golem<br />
have their Breakage Numbers increased by 2.<br />
Silver Golems are expensive to create. Malignant or<br />
evil spirits cannot possess Silver Golems. Creators may<br />
also imbed one Charged Power (see below) in a Silver<br />
Golem without raising its creation level. The disadvantages<br />
of Silver Golems stem from the malleability and<br />
relative softness of silver – it will not hold an edge<br />
rendering it impossible to equip Beast Silver Golems<br />
with natural weapon attacks. Even Humanoid Silver<br />
Golems suffer significant penalties to their Bash and<br />
Grapple attacks.<br />
Steel Golems increase the Breakage Numbers of any<br />
weapon striking them by 3. Steel Golems fashioned from<br />
higher-quality steels are possible, but more expensive.<br />
Golems made of “Steel II” (+10 material), “Steel III”<br />
(+15 material), or “Steel IV” (+20 material) receive +5,<br />
+10, or +15 bonuses to all OBs and DB respectively.<br />
Stone Golems are the favored artificial creations of<br />
mountain cultures, ranging from roughly hewn granite<br />
giants to exquisitely sculpted marble statues. Any weapon<br />
striking a Stone Golem will have its Breakage Number<br />
increased by 1.<br />
Tar Golems ignore all Crush criticals. Furthermore<br />
any weapon will adhere to its body if it fails to deliver a<br />
critical, and its erstwhile owner must make a Strengthbased<br />
maneuver (roll d100 open-ended and add three<br />
times his Strength bonus) to wrest it free (on a result of<br />
100 or more). Beast Tar Golems cannot have natural<br />
weapon attack types that require an edge.<br />
Water Golems are extremely difficult to fashion owing<br />
to their liquid nature – the water must be contained<br />
within a sealed tank of an appropriate shape and size for<br />
the entire duration of the creative process. They are<br />
ineffectual combatants, unable to melee opponents. Their<br />
only offensive capability is their water breath which they<br />
can use once per minute and up to 50 times per day. They<br />
are useful at propelling becalmed boats and ships,<br />
moving vessels at up to the Golem’s Base Movement Rate<br />
each round. The larger the Water Golem, the larger the<br />
vessel it can propel. As a rule of thumb, a Water Golem<br />
can propel a normally laden craft of length up to twice<br />
the Golem’s height at the Golem’s base movement rate,<br />
i.e. a 6’ tall Golem could move a 12’-long rowing boat, a<br />
24'-long boat at half-speed, and so on. Note that owing<br />
to the Water Golem’s liquid nature, it is not possible to<br />
restrain them with a Glyph of Control.<br />
Wood Golems are inexpensive to make as they can be<br />
carved from any suitably sized tree trunk. They take<br />
double damage from all fire-based attacks.<br />
TABLE 6.1 MATERIAL CREATION LEVELS AND<br />
REQUIRED GOLEM CREATION SPELLS<br />
Creation Level Material Creation Spell<br />
2 Wood Wood Golem<br />
4 Ice Ice Golem<br />
5 Tar Organic Golem<br />
5 Water Ice Golem<br />
6 Clay Organic Golem<br />
7 Stone Stone Golem<br />
8 Copper Metal Golem I<br />
8 Lead Metal Golem I<br />
9 Brass Metal Golem II<br />
9 Bronze Metal Golem II<br />
10 Silver Metal Golem I<br />
12 Crystal Crystal Golem<br />
12 Gold Metal Golem I<br />
12 Iron Iron Golem<br />
13 Bone Organic Golem<br />
13 Steel Steel Golem<br />
14 Steel II Steel Golem<br />
15 Emerald Gemstone Golem<br />
15 Ruby Gemstone Golem<br />
15 Sapphire Gemstone Golem<br />
15 Steel III Steel Golem<br />
16 Steel IV Steel Golem<br />
18 Illinar Golem True<br />
20 Adamantium Golem True<br />
20 Diamond Diamond Golem<br />
25 Eog Golem True<br />
25 Laen Golem True<br />
Note: Golems have substantially higher Defensive<br />
Bonuses for most materials than a human would<br />
receive for wearing a full suit of armor of those<br />
materials. The explanation is simple – Golems are<br />
completely solid figures of these materials.<br />
48 CONSTRUCT COMPANION