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collapse under their own weight during the fabrication<br />

process. Lead Golems cannot fly or swim even with<br />

magical assistance. Lead will also not hold an edge, so it<br />

is not possible to equip Lead Golems in beast form with<br />

natural weapon attacks.<br />

Ruby Golems are immune to magical bolts and balls,<br />

reflecting such energy attacks back at their caster as +20<br />

Bolt attacks (if fire-based) and +0 Bolt attacks (if otherwise).<br />

Weapons striking a Ruby Golem have their Breakage<br />

Numbers increased by 2.<br />

Sapphire Golems are immune to magical bolts and<br />

balls, reflecting such energy attacks back at their caster as<br />

+20 Bolt attacks (if water or ice-based) and +0 Bolt<br />

attacks if otherwise. Weapons striking a Sapphire Golem<br />

have their Breakage Numbers increased by 2.<br />

Silver Golems are expensive to create. Malignant or<br />

evil spirits cannot possess Silver Golems. Creators may<br />

also imbed one Charged Power (see below) in a Silver<br />

Golem without raising its creation level. The disadvantages<br />

of Silver Golems stem from the malleability and<br />

relative softness of silver – it will not hold an edge<br />

rendering it impossible to equip Beast Silver Golems<br />

with natural weapon attacks. Even Humanoid Silver<br />

Golems suffer significant penalties to their Bash and<br />

Grapple attacks.<br />

Steel Golems increase the Breakage Numbers of any<br />

weapon striking them by 3. Steel Golems fashioned from<br />

higher-quality steels are possible, but more expensive.<br />

Golems made of “Steel II” (+10 material), “Steel III”<br />

(+15 material), or “Steel IV” (+20 material) receive +5,<br />

+10, or +15 bonuses to all OBs and DB respectively.<br />

Stone Golems are the favored artificial creations of<br />

mountain cultures, ranging from roughly hewn granite<br />

giants to exquisitely sculpted marble statues. Any weapon<br />

striking a Stone Golem will have its Breakage Number<br />

increased by 1.<br />

Tar Golems ignore all Crush criticals. Furthermore<br />

any weapon will adhere to its body if it fails to deliver a<br />

critical, and its erstwhile owner must make a Strengthbased<br />

maneuver (roll d100 open-ended and add three<br />

times his Strength bonus) to wrest it free (on a result of<br />

100 or more). Beast Tar Golems cannot have natural<br />

weapon attack types that require an edge.<br />

Water Golems are extremely difficult to fashion owing<br />

to their liquid nature – the water must be contained<br />

within a sealed tank of an appropriate shape and size for<br />

the entire duration of the creative process. They are<br />

ineffectual combatants, unable to melee opponents. Their<br />

only offensive capability is their water breath which they<br />

can use once per minute and up to 50 times per day. They<br />

are useful at propelling becalmed boats and ships,<br />

moving vessels at up to the Golem’s Base Movement Rate<br />

each round. The larger the Water Golem, the larger the<br />

vessel it can propel. As a rule of thumb, a Water Golem<br />

can propel a normally laden craft of length up to twice<br />

the Golem’s height at the Golem’s base movement rate,<br />

i.e. a 6’ tall Golem could move a 12’-long rowing boat, a<br />

24'-long boat at half-speed, and so on. Note that owing<br />

to the Water Golem’s liquid nature, it is not possible to<br />

restrain them with a Glyph of Control.<br />

Wood Golems are inexpensive to make as they can be<br />

carved from any suitably sized tree trunk. They take<br />

double damage from all fire-based attacks.<br />

TABLE 6.1 MATERIAL CREATION LEVELS AND<br />

REQUIRED GOLEM CREATION SPELLS<br />

Creation Level Material Creation Spell<br />

2 Wood Wood Golem<br />

4 Ice Ice Golem<br />

5 Tar Organic Golem<br />

5 Water Ice Golem<br />

6 Clay Organic Golem<br />

7 Stone Stone Golem<br />

8 Copper Metal Golem I<br />

8 Lead Metal Golem I<br />

9 Brass Metal Golem II<br />

9 Bronze Metal Golem II<br />

10 Silver Metal Golem I<br />

12 Crystal Crystal Golem<br />

12 Gold Metal Golem I<br />

12 Iron Iron Golem<br />

13 Bone Organic Golem<br />

13 Steel Steel Golem<br />

14 Steel II Steel Golem<br />

15 Emerald Gemstone Golem<br />

15 Ruby Gemstone Golem<br />

15 Sapphire Gemstone Golem<br />

15 Steel III Steel Golem<br />

16 Steel IV Steel Golem<br />

18 Illinar Golem True<br />

20 Adamantium Golem True<br />

20 Diamond Diamond Golem<br />

25 Eog Golem True<br />

25 Laen Golem True<br />

Note: Golems have substantially higher Defensive<br />

Bonuses for most materials than a human would<br />

receive for wearing a full suit of armor of those<br />

materials. The explanation is simple – Golems are<br />

completely solid figures of these materials.<br />

48 CONSTRUCT COMPANION

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