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BHBHBHBHBHBHBHBH 10.0 BHBHBHBHBHBHH<br />

10.1.1<br />

AMALGAM LAW<br />

Lvl Name ., ., Area ., of Effect ., Duration ., Range Type<br />

❑ 1 Preserve Amalgam 1 target 1 day/lvl 10' F<br />

❑ 2 Analyze Amalgam 1 amalgam - 100' I<br />

❑ 3 Amalgam III 1 target 24 hrs 10' Fm<br />

❑ 4 Compel Amalgam III 1 target Varies Varies Fm<br />

❑ 5 Amalgam V 1 target 24 hrs 10' Fm<br />

❑<br />

., ., ., ., .,<br />

6 Min. Amalgam Healing 1 amalgam Permanent Touch U<br />

❑ 7 Compel Amalgam V 1 target Varies Varies Fm<br />

❑ 8 Graft Appendage 1 target Permanent 10' Fm<br />

❑ 9 Less. Amalgam Healing 1 amalgam Permanent Touch U<br />

❑ 10 Amalgam X 1 target 24 hrs 10' Fm<br />

❑<br />

., ., ., ., .,<br />

11 Graft Limb 1 target Permanent 10' Fm<br />

❑ 12 Compel Amalgam X 1 target Varies Varies Fm<br />

❑ 13 Grt. Amalgam Healing 1 amalgam Permanent Touch U<br />

❑ 14 Graft Sensory Organ 1 target Permanent 10' Fm<br />

❑ 15 Amalgam XV 1 target 24 hrs 10' Fm<br />

❑<br />

., ., ., ., .,<br />

16 Maj. Amalgam Healing 1 amalgam Permanent Touch U<br />

❑ 17 Graft Internal Organ 1 target Permanent 10' Fm<br />

❑ 18 Compel Amalgam XV 1 target Varies Varies Fm<br />

❑ 19 Graft Mechanical 1 target Permanent 10' Fm<br />

❑ 20 Lord Amalgam 1 target 24 hrs 10' Fm<br />

❑<br />

., ., ., ., .,<br />

25 Compel Lord Amalgam 1 target Varies Varies Fm<br />

❑ 30 Amalgam True 1 target 24 hrs 10' Fm<br />

❑ 50 Compel Amalgam True 1 target Varies Varies Fm<br />

10.1 CREATION LISTS<br />

1. Preserve Amalgam: Caster can preserve one corpse (or<br />

a severed body part) from any deterioration and decay<br />

for the duration of this spell.<br />

2. Analyze Amalgam: This spell analyzes one Amalgam,<br />

giving the caster in-depth information on how it was<br />

created and on its abilities. This translates into a +25<br />

bonus to all maneuvers made by the caster to fashion<br />

an Amalgam of a similar nature.<br />

3. Amalgam III: Caster can convert a living person (of up<br />

to 3rd level) into a “Living” Amalgam of the same level<br />

or assemble (from body parts) an “assembled” Amalgam<br />

of up to 3rd level.<br />

4. Compel Amalgam III: Caster can totally control an Amalgam<br />

of up to 3rd level. If the target is a “Living” Amalgam, then the<br />

duration of this spell is 1 hour per level of the caster and the<br />

range is 100' per level of the caster. If the target is an “assembled”<br />

Amalgam, then the duration of this spell is 1 day per<br />

level of the caster and the range is 1000' per level of the caster.<br />

If the Amalgam moves beyond this range or the spell expires,<br />

then the Amalgam is free to act (including attacking the<br />

caster). When not acting on the caster’s orders, the Amalgam<br />

will wait idly by on the next command.<br />

5. Amalgam V: As Amalgam III, except the resulting<br />

Amalgam can be up to 5th level.<br />

6. Minor Amalgam Healing: Target Amalgam is healed<br />

of 5d10 concussion hits or up to 2 hits per round of<br />

Spell Lists<br />

106 bleeding damage. CONSTRUCT COMPANION<br />

7. Compel Amalgam V: As Compel Amalgam, except the<br />

caster can control an Amalgam of up to 5th level.<br />

8. Graft Appendage: Allows the caster to attach an external<br />

body part (such as a hand, foot, etc.) to an assembled<br />

or living Amalgam in a one-hour operation. If the<br />

Surgery maneuver is successful and the target fails to<br />

resist this spell, then the appendage will function normally<br />

for the Amalgam.<br />

9. Lesser Amalgam Healing: Target Amalgam is healed of<br />

5d10 concussion hits or up to 5 hits per round of<br />

bleeding damage or one damaged or severed, muscle or<br />

tendon is healed. A 1-hour operation is required for any<br />

muscle and tendon repairs. Recovery time for muscle<br />

or tendon damage is 1 day.<br />

10. Amalgam X: As Amalgam III, except the resulting<br />

Amalgam can be up to 10th level.<br />

11. Graft Limb: As Graft Appendage, except the caster can attach<br />

a limb to an Amalgam and the operation takes 2 hours.<br />

12. Compel Amalgam X: As Compel Amalgam, except the<br />

caster can control an Amalgam of up to 10th level.<br />

13. Greater Amalgam Healing: Target Amalgam is healed of<br />

any one broken (not shattered) bone or joint. A 2-hour<br />

operation and a recovery time of 1-10 days are required.<br />

14. Graft Sensory Organ: As Graft Appendage, except the<br />

caster can attach (or transplant) a sensory organ (such<br />

as an eye, tongue, ear, etc.) into an Amalgam and the<br />

operation takes 3 hours.<br />

15. Amalgam XV: As Amalgam III, except the resulting<br />

Amalgam can be up to 15th level.<br />

16. Major Amalgam Healing: Target Amalgam is healed<br />

of any one shattered bone or joint or one damaged<br />

nerve or one damaged external or internal organ. A 3<br />

hour operation is required for bone / joint damage. In<br />

all cases, a recovery time of 1-10 days is required.<br />

17. Graft Internal Organ: As Graft Appendage, except the caster<br />

can transplant an internal organ (such as a heart, liver, lung)<br />

into an Amalgam and the operation takes 3 hours.<br />

18. Compel Amalgam XV: As Compel Amalgam, except<br />

the caster can control an Amalgam of up to 15th level.<br />

19. Graft Mechanical: As Graft Appendage, except the<br />

caster can attach or transplant a mechanical body part<br />

and the operation takes 3 hours.<br />

20. Lord Amalgam: As Amalgam III, except the resulting<br />

Amalgam can be up to 20th level.<br />

25. Compel Lord Amalgam: As Compel Amalgam, except<br />

the caster can control an Amalgam of up to 20th level.<br />

30. Amalgam True: As Amalgam III, except the resulting<br />

Amalgam can be of any level.<br />

50. Compel Amalgam True: As Compel Amalgam, except<br />

the caster can control an Amalgam of any level.<br />

Special Notes<br />

1.Many of the spells described here have a duration of “24<br />

hours”. For these spells, it is assumed that the caster must<br />

cast the spell once per day during the creation process<br />

(see also Spell Law, section 7.4.1) – the creations of these<br />

spell lists are permanent unless otherwise stated.<br />

2.For details on the creation of Amalgams and their<br />

abilities, please see Chapter 8.

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