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As described in Treasure Companion, the Research<br />

spell provides a neat solution to the logistical nightmares<br />

of imbedding spells into items where the alchemist<br />

lacks the intrinsic ability to cast the imbedded<br />

spell himself. Equivalent Research spells have been<br />

placed on both Construct Magic and Golem Magic to<br />

achieve the same effect. The spell to be imbedded<br />

must be cast once into the entity - prior to this casting,<br />

the Research spell may be cast which will record the<br />

magical patterns of the spell to be imbedded if that<br />

spell is cast within one minute. On every day thereafter,<br />

the creator may cast the Research spell (at a power<br />

point cost of one plus the level of the imbedded spell)<br />

instead of the imbedded spell itself. A caster may only<br />

have one spell’s parameters stored in a Research spell<br />

at any given time (but may choose to replace the<br />

stored spell at any time).<br />

6.11<br />

OBEDIENCE AND<br />

INTELLIGENCE<br />

ENHANCEMENTS<br />

When the final spell of creation is cast, magic will<br />

imbue the finished Golem or Construct with a semblance<br />

of “life” and a purpose to serve its master with<br />

total and literal obedience. Unless possessed accidentally<br />

or deliberately by some errant spirit or enhanced<br />

temporarily by a spell from the Sentience spell list, the<br />

entity will have a very minimal mind, equating to<br />

somewhere between empathic and very low intelligence.<br />

It will comprehend simple orders, if expressed<br />

as spoken phrases of five words or less in the native<br />

language of its creator. If its creator issues these orders,<br />

it will attempt to fulfill them to the best of its<br />

ability. In combat situations, this means that a Golem<br />

or Construct will use lethal force even if only ordered<br />

to “Attack all intruders” rather than “Kill all intruders”.<br />

Moreover, these entities have no tactical common<br />

sense – so a Golem with spell capabilities will<br />

unleash attack spells at the first foe rather than the<br />

most dangerous opponents, just as a Construct with<br />

charged powers will make no attempt to conserve<br />

those charges. Even in non-combat situations, literalism<br />

will prevail and entities may repetitively follow<br />

orders until and unless they are ordered to stop.<br />

Unless they are subverted by possessing spirits or<br />

magic, unenhanced Golems and Constructs will obey<br />

all orders given to them by their creator. In the unlikely<br />

event that multiple spell users have undertaken<br />

the magical portions of the creation process, the entity<br />

will consider its “creator” to be the most powerful<br />

spell user (in terms of level) involved in the ritual.<br />

Additionally a creator can designate another individual<br />

as the entity’s Master, e.g. by pointing at that<br />

being and saying “Obey your master”. The entity will<br />

obey the Master as if that person were its creator,<br />

except that any orders from the creator will be followed<br />

in preference to the orders from the Master.<br />

The Master can transfer the bond of obedience similarly,<br />

except that the former master may no longer<br />

command the entity without recourse to magic.<br />

In the event that either the creator or the master<br />

perishes without designating a new master, the entity<br />

will attempt to fulfill the last instruction it was given.<br />

If this is an ongoing duty, such as guarding a door, it<br />

will continue doing this forever or until it is destroyed<br />

or mastered by another wizard. In the event that it<br />

has no final orders from either creator or master, it<br />

will wait until someone attempts to command it,<br />

whereupon the entity will go berserk and attack that<br />

person (and anyone else nearby), unless the entity is<br />

restrained by magic.<br />

(A note to GMs: in Creatures & Monsters, it is<br />

stated that golems only obey their makers. The aim of<br />

allowing makers to designate a Master is to enlarge<br />

the role-playing opportunities possible to GMs –<br />

using this enables Golems and Constructs to be<br />

found in the service of individuals other than highpowered<br />

wizards, opening the door to many different<br />

types of encounter.)<br />

While Glyph of Control # spells will ensure obedience<br />

by preventing unwanted possession, improving<br />

the intelligence of a Golem or a Construct requires<br />

either the use of a Sentience spell (which provides a<br />

temporary boost) or the imbedding of a spirit of<br />

some kind. As these modifications are temporary to<br />

a greater or lesser extent, these do not increase the<br />

entity’s creation level for creation purposes.<br />

6.12<br />

TIME, MATERIALS, AND<br />

MONEY<br />

6.12.1 TIME COST<br />

The base time cost for creating a Construct or a<br />

Golem is one week per creation level of the entity.<br />

Examples: The Tiny Winged Goblin Clay Golem<br />

has a creation level of 12, so it will require at least<br />

12 weeks to create, whereas the Large Shark<br />

Construct has a creation level of 25, so it will<br />

require 25 weeks to make.<br />

As described in sections 6.8 and 6.9, the time to<br />

physically manufacture a Golem or a Construct can<br />

be delayed by failed skill maneuvers, so this base time<br />

cost is a minimum.<br />

CONSTRUCT COMPANION<br />

65

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