2 construct companion construct companion
2 construct companion construct companion
2 construct companion construct companion
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As described in Treasure Companion, the Research<br />
spell provides a neat solution to the logistical nightmares<br />
of imbedding spells into items where the alchemist<br />
lacks the intrinsic ability to cast the imbedded<br />
spell himself. Equivalent Research spells have been<br />
placed on both Construct Magic and Golem Magic to<br />
achieve the same effect. The spell to be imbedded<br />
must be cast once into the entity - prior to this casting,<br />
the Research spell may be cast which will record the<br />
magical patterns of the spell to be imbedded if that<br />
spell is cast within one minute. On every day thereafter,<br />
the creator may cast the Research spell (at a power<br />
point cost of one plus the level of the imbedded spell)<br />
instead of the imbedded spell itself. A caster may only<br />
have one spell’s parameters stored in a Research spell<br />
at any given time (but may choose to replace the<br />
stored spell at any time).<br />
6.11<br />
OBEDIENCE AND<br />
INTELLIGENCE<br />
ENHANCEMENTS<br />
When the final spell of creation is cast, magic will<br />
imbue the finished Golem or Construct with a semblance<br />
of “life” and a purpose to serve its master with<br />
total and literal obedience. Unless possessed accidentally<br />
or deliberately by some errant spirit or enhanced<br />
temporarily by a spell from the Sentience spell list, the<br />
entity will have a very minimal mind, equating to<br />
somewhere between empathic and very low intelligence.<br />
It will comprehend simple orders, if expressed<br />
as spoken phrases of five words or less in the native<br />
language of its creator. If its creator issues these orders,<br />
it will attempt to fulfill them to the best of its<br />
ability. In combat situations, this means that a Golem<br />
or Construct will use lethal force even if only ordered<br />
to “Attack all intruders” rather than “Kill all intruders”.<br />
Moreover, these entities have no tactical common<br />
sense – so a Golem with spell capabilities will<br />
unleash attack spells at the first foe rather than the<br />
most dangerous opponents, just as a Construct with<br />
charged powers will make no attempt to conserve<br />
those charges. Even in non-combat situations, literalism<br />
will prevail and entities may repetitively follow<br />
orders until and unless they are ordered to stop.<br />
Unless they are subverted by possessing spirits or<br />
magic, unenhanced Golems and Constructs will obey<br />
all orders given to them by their creator. In the unlikely<br />
event that multiple spell users have undertaken<br />
the magical portions of the creation process, the entity<br />
will consider its “creator” to be the most powerful<br />
spell user (in terms of level) involved in the ritual.<br />
Additionally a creator can designate another individual<br />
as the entity’s Master, e.g. by pointing at that<br />
being and saying “Obey your master”. The entity will<br />
obey the Master as if that person were its creator,<br />
except that any orders from the creator will be followed<br />
in preference to the orders from the Master.<br />
The Master can transfer the bond of obedience similarly,<br />
except that the former master may no longer<br />
command the entity without recourse to magic.<br />
In the event that either the creator or the master<br />
perishes without designating a new master, the entity<br />
will attempt to fulfill the last instruction it was given.<br />
If this is an ongoing duty, such as guarding a door, it<br />
will continue doing this forever or until it is destroyed<br />
or mastered by another wizard. In the event that it<br />
has no final orders from either creator or master, it<br />
will wait until someone attempts to command it,<br />
whereupon the entity will go berserk and attack that<br />
person (and anyone else nearby), unless the entity is<br />
restrained by magic.<br />
(A note to GMs: in Creatures & Monsters, it is<br />
stated that golems only obey their makers. The aim of<br />
allowing makers to designate a Master is to enlarge<br />
the role-playing opportunities possible to GMs –<br />
using this enables Golems and Constructs to be<br />
found in the service of individuals other than highpowered<br />
wizards, opening the door to many different<br />
types of encounter.)<br />
While Glyph of Control # spells will ensure obedience<br />
by preventing unwanted possession, improving<br />
the intelligence of a Golem or a Construct requires<br />
either the use of a Sentience spell (which provides a<br />
temporary boost) or the imbedding of a spirit of<br />
some kind. As these modifications are temporary to<br />
a greater or lesser extent, these do not increase the<br />
entity’s creation level for creation purposes.<br />
6.12<br />
TIME, MATERIALS, AND<br />
MONEY<br />
6.12.1 TIME COST<br />
The base time cost for creating a Construct or a<br />
Golem is one week per creation level of the entity.<br />
Examples: The Tiny Winged Goblin Clay Golem<br />
has a creation level of 12, so it will require at least<br />
12 weeks to create, whereas the Large Shark<br />
Construct has a creation level of 25, so it will<br />
require 25 weeks to make.<br />
As described in sections 6.8 and 6.9, the time to<br />
physically manufacture a Golem or a Construct can<br />
be delayed by failed skill maneuvers, so this base time<br />
cost is a minimum.<br />
CONSTRUCT COMPANION<br />
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